[FeedBack] Deathspeaker pendant + Blood moon breeches

A lot has already been said on this forum about the problems of minions, that they do not deal enough damage, etc. Many argue (and the developers themselves) that minions were designed as support, so let’s talk about the Deathspeaker pendant + Blood moon breeches build. Please note that it is the clear intention of the developers to use these items together.
At first I thought that 1200-1300 damage from the amulet was another mockery of minions, but when I started checking, everything turned out to be much different.
Like Mendeln, the bloody nova of the amulet scales based on your statistics. It also deals overpower damage. By placing a couple of glyphs and taking Grandfather in hands, one bloody nova of the skeleton inflicted overpower crits of 2,500,000
In total, taking 7 skeletons and a golem, you deal a lot of damage (my overpower crit always one-shots the elite pack after the corpse tendrils)

It sounds fun, but there are a lot of nuances to it.

  1. This build assumes that you will be at close range from enemies, but a character who did not sacrifice minions is so squish that you simply cannot afford to do this
  2. It is logical to approach enemies only when you are ready to deal one devastating blow - for this you need 2H
  3. If the enemy was hit by the bloody nova of the skeleton - your overpower stacks are not charging - therefore you need to use the second rune (this confirms point 2, we need not quantity, but quality)

So we’ve got the gameplay concept covered, so what does it look like in practice? But in practice, in T100, 1/3 of the time you won’t even be able to reach stunned enemies in order to deliver that one devastating blow. with 24k you will catch one-shots. Why? Let’s find out…

  1. There won’t be place for safe skills on your panel.
  2. We don’t have armor on the amulet, but we have a garbage stat for minion damage (why? It doesn’t enhance bloody nova in any way)
  3. We again have no armor on our pants. We were given a reduction in damage from cursed enemies and a 7% chance of inflicting curses on minions. This means that in order to realize the protective potential of the pants, we need the enemies to always be cursed, and in this matter we clearly cannot rely on a 7% chance.
    If the chance was 100%, I would also try to remove the curse from the panel and replace it with the necessary bloody fog. And so… these 7% simply do nothing

In short, even the hybrid builds that the developers conceived do not work.

I think this particular build can be corrected by adding a protective stat (preferably armor) to the amulet instead of minion damage.
Remake the bonus on the pants. To be honest, I think even 100% placing a curse on the minions does not completely solve the issue. I think it would be better if the minions had an aura of curses (or they would periodically cast an AoE version of the player’s curse).

The text is written using google translte - so forgive any mistakes.