Hi,
Thought about giving some feedback for a while. Pretty happy with the feature roll outs so far and have been enjoying the game the teams been progressively building. Good job all.
Agree with many of the common feedback items also.
Tempering brick concerns are a thing, even though the math and features mean s4 changes gave more overall power and flexibility. The increased rolls for GA will help a bit, but not sure one extra roll per GA is enough for 3 GA, maybe 2 GA too. It’s a numbers game meaning multiple drops are needed for closer to reliable desired temper affixes… it’s brutal building the game around that for the obscenely rare drops. We get you’ve got a degree of time sinks weighed on your dev choice scales… too easily bricking a 3 GA has gone a bit far imo.
I hope the monetisation approach is working for the platforms ongoing development. For players, the flexibility around payment approaches seems good.
Season exclusive players won’t care about this one, but it would be good if such breaking changes like s4 caused to builds and legacy gear in Eternal were avoided. The choice to name it Eternal seems to imply a commitment to that.
(Haven’t looked at future changes yet, I see some commentary today)
Thanks for reading.