They did loot 2.0 by heavily weighting the “common” stats so that most gear that drops is likely useful, and just needs to enchant the 1 useless stat.
However, things like amulets are practically impossible to get a perfect item anymore. Gloves and boots are pretty difficult too.
The item that has the biggest impact on your build, that you should probably have the hardest time upgrading, so that there’s a feeling of progression, you can 100 versions of within the first 20 minutes of joining WT4.
Why can i get almost perfect 925 weapons at level 55 that never need replacing? That’s where this goes wrong.
Weighting has its uses, but i think the weighting is wrong. Things like amulets and rings need less weighting, so that it easier to find the items with the stats you need, and weapons need to be more heavily weighted so that good weapon drops are more rare.
When it comes to enchanting, we should be able to weight the rolls ourselves. Having random enchanting doesn’t work well when it’s weighted, because it’s often weighted against you.
The trouble is, there are so many attributes when enchanting that you could go broke and never see what you want, so it makes sense to be able to choose your attribute with some additional material cost.
PoE does handle the gear crafting and modification well, but it fits in to their trading mechanics, which we don’t really have, or necessarily want in D4. It needs to be simpler than PoE, but more complex than what we have.
For example: an item drop that let’s you enchant an item with better agency over what comes up.
For GA, it should just inherit all of this. It doesn’t need anything special if the system works well to start with.