Feedback - allow some GA rolls to be non-weighted

The current system of weighted GA affixes make for lame and repetitious drops. I’m at the point where my main character is all GA gear so I insta-salvage anything non-GA. But I’m getting bored of seeing the same few stats on the GA.

Maybe you could do a roll for weighted vs non-weighted before rolling for the stat. So we could get a more random mix w/out entirely abandoning the current system. You could call it a “wild card” GA and give the star a different color or icon.

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I agree that something needs to be done there.

The affix distribution in Season 4 is too similar across all equipment. Originally this was meant to give more options when you in need for an item swap.
There is a lot of talk about power fantasy and removing friction, but the roleplaying aspects are missing more and more from season to season.

Another suggestion is to make different weighted lists for each equipment slot. Random example: ring jewellery might have a higher “all resistances” roll, while chest pieces are more about “thorns”.
This gives some identity back to item types.


Source: Weighted Affixes Video by Wudijo

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Even better than that, they should introduce some mechanism for us to gain magic find that increases the chances of specific groups of affixes. Like a Charm of Sharpness that makes it more likely you find crit chance, crit damage, and lucky hit chance on gear (and takes up space in a separate charms bag). Or a currency you can apply to gear that slaps on an Icon of Find Passive Bonuses (like the icons that powered the Vampiric Powers in S2). Or a separate passive skill tree that you advance by playing a new game mode.

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Personally the way they have it weighted needs to stay the way it is. It creates a valued economy when things are rarer than normal. It’s also pretty evident that the types of affixes and skills that appear to be weighted more rare are this way because they offer the most imbalanced power to the player.

It’s one thing if you want to argue that it takes too long to get what you are looking for, and another if you haven’t gotten what you are looking for in 2 months. I mean where should the line be drawn? Either you need to utilize the trading portion of the game better, or literally muscle through it and hope you get lucky.

Idk how to argue this for you, and I don’t how to argue against you. It’s a double edged sword

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+1 make all stats non weighted. RNG on top of RNG is dumb af.

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All stats doesn’t even exist anymore. Its only on select uniques

There isn’t a built-in economy, not until there is a mechanism for selling to a large audience built into the game, otherwise I would argue for the most part players are playing against themselves, which takes us back to the current issue, time : return, in regard to the latter there is no value for most.

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It is completetly fail system so yes!

No they play against themselves by not utilizing diablo.trade… Everytime I hear people complaining that they haven’t found what they are looking for, I just immediately say to myself “you know there’s like 500 listings for the exact item you are looking for right?”

That’s a them problem, not a “there isn’t an auction house” problem

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Unfortunately, accessibility in the game industry has impact, you might as well consider the trading sites mods, unless you investigate outside of the game most won’t be aware these even exist, most casuals don’t have the patience especially in the sea of games these days. I have been playing off and on since release, squared away 3 ubers, but only a couple of weeks ago discovered this same site from a streamers youtube content.

I was never a fan of the AH in D3 because of the real monetary transactions, but it’s hard to argue that D4 would probably have a little more retention with its own AH.

There are those of us that enjoy the hunt for our own gear. But good ol blizz nuked that to the heavens to basically force trading. POE has this down to an art form, D4 not far behind.

They did loot 2.0 by heavily weighting the “common” stats so that most gear that drops is likely useful, and just needs to enchant the 1 useless stat.

However, things like amulets are practically impossible to get a perfect item anymore. Gloves and boots are pretty difficult too.

The item that has the biggest impact on your build, that you should probably have the hardest time upgrading, so that there’s a feeling of progression, you can 100 versions of within the first 20 minutes of joining WT4.

Why can i get almost perfect 925 weapons at level 55 that never need replacing? That’s where this goes wrong.

Weighting has its uses, but i think the weighting is wrong. Things like amulets and rings need less weighting, so that it easier to find the items with the stats you need, and weapons need to be more heavily weighted so that good weapon drops are more rare.

When it comes to enchanting, we should be able to weight the rolls ourselves. Having random enchanting doesn’t work well when it’s weighted, because it’s often weighted against you.

The trouble is, there are so many attributes when enchanting that you could go broke and never see what you want, so it makes sense to be able to choose your attribute with some additional material cost.

PoE does handle the gear crafting and modification well, but it fits in to their trading mechanics, which we don’t really have, or necessarily want in D4. It needs to be simpler than PoE, but more complex than what we have.

For example: an item drop that let’s you enchant an item with better agency over what comes up.

For GA, it should just inherit all of this. It doesn’t need anything special if the system works well to start with.

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This is a great thread overall, but this part is especially great. Last night I was just thinking to myself that it’s almost disappointing how similar all weapons feel. It leaves them feeling bland, and it’s almost pointless to upgrade them. Damage on the weapon should probably be increased based on how many GA affixes are on the weapon or something, idk. Getting a good weapon drop doesn’t feel impactful.

I agree that great ga items should be rare. But they’re too rare at the moment. I have found at least 500 ga items in the past few weeks. Every single one was trash. I know rng is a thing but I’m pushing to upgrade my gear, it is impossible like this, not unlikely, impossible.

prolly meant all affixes.

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Agree with OP. If the goal is to let us experiment with dozens of builds to fit our play style, why are all the GA drops only for energy and health per second?

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I am glad they have moved away from that dependency. Because if you found a 925 weapon, everything below that, whether unique or not, goes into the bin.

On the other hand, weapon affixes are now too easy to get right. We have gone to the other end of the spectrum, which I am not a fan of either.