Feature Request/Strong Recommendation

I humbly ask my Blizzard overlords, and more specifically the dev Gods & Goddesses to implement the features listed below in my personal order of most to least (relatively) wanted.

  1. Potion XP% upgrading - for example: combining three weak iron barb potions nets you one weak iron barb potion that provides an improved twenty percent XP bonus for one hour. The obvious trade off being two less potions and a thirty minute cut on duration for fifteen percent increased XP (for those of us who don’t have a lot of time to play or prefer to play in smaller sessions)

  2. Magic find potion (increased rare/legendary drop rate)

  3. Movespeed potion

  4. Party finder, maaaybe WoW like RDF but I doubt it because it would likely be unbalanced in the rate at which you level versus the gear you acquire. Or in other words: I suspect if implemented that most everyone using RDF to level would end up in a high level world with low level gear which in my opinion is a fun killer.

  5. Analytics (XP/h, drops((common, magic, rare, legendary+ items dropped/hour)), timers, dungeons/hour etc etc - pairing customizable interface widget that allows you to toggle each metric on or off to clean up the appearance)

  6. Enchantable unique items at an outrageous (gold) price of course. I’m thinking
    five million gold, doubling with each subsequent enchant. Monitor that for a while to make sure it doesn’t break anything combat wise. I imagine the scaling would be noticeable but not dramatic or overpowered in anyway, just a small nudge in power to speed/ease things up for those willing to invest in enchanted unique items. In that way, to me, it’s a lot like a second, upgraded version of the power increase for those willing to put in the time to collect all the Altars of Lilith.

006b (note): With this change the amount of gold that could be traded between players would have to be limited on a time based schedule. Example: allowing players to trade gold with other players only after they’ve been friends for say, a month and no more than one million gold traded per month (example values, I’m not sure how much gold trading should be limited if implemented, don’t roast me pls, I like helping my newb friends too <3 ). Otherwise RMT would run rampant for obvious reasons.

  1. Savable skill tree presets

  2. Savable gear presets

  3. Skill tree point for acquiring level fifty alongside the first paragon point (maybe there is one, I don’t think so, I could be dumb)

  4. Less HC doomsday devices that nuke toons in a few buggy slideshow like frames (too much coffee, got a lil passive aggressive there; Sorry please ignore it ((but don’t, really, the issue))

  5. Wing cosmetics, shut up and take my money.

More updates to come upon remembering what else I wanted to add :smiley: Thanks for reading and have a pleasant day,

Jake

p.s: I did not spell check, enjoy my lack of tldr section
p.p.s: #010 is 100% sarcastic, love you, bye <3

now i am just a humble neckbeard, but there is a vocal minority of challenged people that will take issue with this language being - not only gendered - but framing that gendering in a binary way. consider using the term ‘deities’ if one should hope to escape their ire. i myself have given up all hope, being the amalgamation of all things despicable such as straight, white or male.

oh well.