Tested with Tal’s. Casting familiars alone doesn’t not proc any tal’s meaning that they are not pyro, frost, or shock skills. So elemental damage multipliers do not boost the skill in any way. Basically, they will be weak, nothing you can do.
On top of the inability to multiply their damage, like any other elemental skill, the attack rate is painfully slow. Each one winds up for like 2+ seconds.
With the attack rate being so slow, a cap of 6 is wild. They need to double that, minimum.
Great idea, poor execution.
BTW, Im 220 paragon, all i do is my hydra/conjurer builds and videos since S1. (I know the build inside and out) All my gear is almost fully maxed and synergizing as best as possible, and I don’t do any damage at all with every single conjuration up at T4. None. All my glyphs are at level 70+. Meanwhile, a spirit born at Paragon level 230 carries full parties at pit level 80…? Doing t4 tormented bosses with ease. I do no damage to a T4 tormented boss; it would take me 3 to 5 business days to kill one. There is a severe miscommunication here.
The miscommunication is simple, spiritborn design team knew the damage / health numbers for expansion content, the sorc design team has info from season 0. They still think hitting for a million dmg is endgame levels of annihilation.
We need THOUSANDS of times that.
Want the real wild info? we likely need a MILLION times more damage for a good portion of our skills if we were to brought up to spiritborn endgame levels. the differance is THAT big.
I vote for the latter option, they have fiddled this class into the ground. Any build that has worked has been due to outright bugs ( ball lightning ) or broken items and unintended interactions ( LS sorc ) I dont think sorc has had a single legitimate powerful build that was not an oversight or bug yet, that takes a sorc team dedicated to screwing sorc players.
The Spiritborn as of right now has exactly 3 builds, that are way to strong. Especially Quill Volley and Touch of Death that are damage wise miles ahead of the Evade Eagle SB.
The most outdated system for Sorcs is their class mechanic the enchantment system. I hope they expand on it and improve our uniques/aspects. Meteorites not scaling with Meteor and so on.
Way too many of our skills just have almost no scaling whatsoever. Our builds are so constrained in what they can do, and above that we have caps on near everything. The interactions between elements are afterthoughts, at best. if you are good at one, you basically suck at the other 2.
Synergy is nonexistant. our paragon board makes this 100x worse. Even our glyphs enforce the 1 element to rule them all problem. Half the skills we have exist only to provide buffs, for the ones that CAN scale ( seen any iceblades focused builds? ) of course not because the math simply does not work for them, under ANY conditions. What is the point of having skills that can NEVER be competitive? I will eat my hat if anyone has a screenshot of an iceblade hitting for over 1 million dmg. Its a single target skill with a short duration!
Guess you’ll be eating your hat soon. Have been my clans sorc lead since season 1. Currently running a chain lightning familiar build. All my conjurations have over 200% to just that damage. Have another glyph that give just flat 200% to damage. Plus all the legendary bonuses are multiplicative. Just before work did a torment 4 level 65 pit, finished with 5 min left.
Yep, you got it; it’s a little side peace. Useless otherwise. They would be more useful if they set a limit, like LS of 12… so AT LEAST it serves towards conjuration mastery.
Plenty of skills have extra bonus effects and dont cost 99% of your damage to do it. CC is NOT a reason to do less damage, the game is about damage. stop giving blizzard some kind of excuse as to why damage is SO low for many skills. it is unnacceptable.
My iceblades were hitting 1.4-.8m last patch i think, but they were boosted because i was on a direct damage shards/hydra spec. For comparison, shards were at 4-5m.
Iceblades and familiar are useful because they boost other skills. 10% × dmg from familiar, iceblades have one of our best damage aspects in shredding blades, and both contrute to CM, one of the better multiplier passives for the class.
Ive found some use with them both, but im only in t3 and need better gear before i can push limits/determine ‘best’ approach for use.
Thats probably our biggest issue “they are useful because they buff other skills” except they dont boost them much at all if other classes hit harder and our boss damage is awful.
Therefore zero reason iceblades should be hitting like a soggy piece of bread. Look at the drawbacks iceblades has, its a melee skill, hits ONE target, slow attack speed, does basically no dmg, short duration, spends half its duration wandering around looking for something to hit.
Pros, it gives a small damage boost to the worst boss killer in the game.
Well, then it’s broken… Familiars are constantly showing how garbage they are.
Each familiar should be a skill of its element, i.e., frost, pyromancy, and shock.
Each familiar should trigger elemental damage. This is true; I’ve tested it; none of the familiars trigger any elemental damage for Tal’s, meaning they gain no benefit from ANY elemental damage modifiers or multipliers, meaning they will also do low damage.
The limit needs to be doubled AT LEAST. Like this, they also provide some type of benefit for conjuration mastery; since they suck, they can at least be used to boost overall damage more effectively. It’s funny how they set the limit of conjuration mastery to 31, there is no way to get anywhere near that max this season. I have MAX CDR, and absurd attack speed. I can’t create enough conjurations to get more than 60% of that max.
Their fire rate needs to be based on the player’s attack speed, not this ridiculous 2-second wind-up they do before they hit.
They need to be core skills, they ARE the greatest damage conjuration, BUT because of all these negatives, they suck. You can get 20+ points into core skills easily. Can’t do that with any conjurations. They will always be low damage.
If these changes are made, they would be significantly better. Can’t do any end-game things like every other build, but it’s still much better.
There is ONE sorc build that effectively does end game activities, fireball. Lightning Spear builds were butchered, so they are even meh. Sorc is dead this season, with conjurers being at the bottom of the list.
They didnt make you pay specifically for this skill. It shows in the lvl of effort.
If a water company provided service in the same fashion as blizz, only the newest neighborhoods in the city would have acceptable running water. Everyone else would be out of luck, getting illnesses or rolling outages, but still paying the same price.
The BBB would have a problem with this.
That place belongs to hydra, which isnt a bad thing, but like anything else it requires investment.
Lol, all I make are hydra builds. On top of everything, Hydra is bugged this season so conjurer builds overall are very very tough. I was doing all major end game activities with hydra last season. Ton of videos of it on my channel. This season not even close.
Hydra has a 2+ second delay when spaned before they start to fire… By the time they start to fire, they are already going away from the latest cast. I’ve tested this much by comaring to videos from last season.
Familiars should have a place as a main damage dealer over hydra. They have comparable damage to core skills… The thing on my list just need to be addressed to make that possible.
They could certainly take the ‘damage slot’, but you’re right a complete revamp would be needed.
Hydra works best as a ‘set turret’ and not over spammed unless repositioning is need for targeting/sorc positioning, but thats just my experience and im not speaking for any other use case of course. I supplement damage with shards.