Extra difficulty mode suggestion for those that seek death

Would like to suggest an extra difficulty mode beyond Torment IV, not called Torment V, but a different name. In this mode:

  • there are a lot less monsters
  • all monsters are named monsters and extremely tough
  • battles with named monsters typically last for minutes
  • when you kill a named monster you get a unique cosmetic, like a scar or an armor crack, anything that shows that your character survived intense battles
  • most named monsters can cast curses
  • players can only have one curse on them at one time
  • items dropped by these monsters are prefixed with the monsters name
  • this difficulty has poor farming efficiency
  • this difficulty has built in torment stacks and you can only get rid of these through the healer in town
  • whenever an attack of a named monsters hits you, you get control impaired i.e. knocked down or knocked back or stunned or frozen
  • the duration of skills that make you unstoppable or invulnerable is reduced by 75%
  • control impaired duration reduction is the most important defensive stat on this difficulty
  • whenever you defeat a named monster its name gets added to a Collector’s Book of Slain Monsters

This difficulty is for players mostly done with gearing and looking for a bigger challenge.

8 Likes

The problem with increased difficulty is people who dont want a challenge, gear or skill check will QQ its to hard. Look at all the conversations on the fourms about T4. I had it on semi-faceroll within 12 hours on the PTR.

Hell, people stil complain about non-existent CC.

2 Likes

Won’t work. People would cry because they can’t do it and Blizzard would be reactionary like always and nerf it.

2 Likes

When starting a hardcore character you have to agree to certain terms, like that you will lose your character permanently if it dies.

You could do a similar thing for this difficulty, where you have to agree that this difficulty is going to get your character killed and you are ok with that.

1 Like

How about…no. Lets not go the D3 route with numerous difficulties. Just increase the difficulty on what is already there . The first three difficulties can stay easy and make the last three difficulties actually be more difficult. Then ignore the blowback from bad players who hate challenge because imo they are whats wrong with gaming.

You could rescale the PTR’s Torment I - Torment IV difficulties to Torment I - Torment III and make this the new Torment IV. You could even rescale the PTR’s Torment I - Torment IV to Torment I and Torment II and add one difficulty on top of that.

Whatever keeps the six difficulty tiers without adding more. One of biggest problems I had with D3 was having to sift thru numerous difficulty modes just to find a good one for leveling. At some point you just need to draw a line in the sand and say " these three are easy and these are other three are hard." Take it or leave it.

2 Likes

Honestly the current difficulty’s would be fine if they gutted multipliers to bring down damage like we wanted

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OP is suggesting a different mode, not difficulty.

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That would help too. I am a bit surprised that multipliers were put in the game to begin with. There is no way to keep damage under control with that system unless you put a cap on damage. And we all know how unpopular that decision would be.

you can play hardcore.

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This has already happened dontcha know.
A different game.

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What you’re suggesting should’ve been T4 to begin with (@OP)

I’d even argue T3 should’ve been some kind of “stepping stone” as well so literally make T2 the “hard easy” and T3 and T4 are like Special/Veteran mode or something :thinking: :slight_smile:

I don’t want slow paced combat with less mobs.

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Right now you have no combat at all really (everything dies in 2 hits)

2 Likes

I’m hoping to get there soon on my S5 HC character.

Which is not the fault of the difficulty system but is the fault of all of our over bloated multipliers

Yup, have been saying this for quite a while now. POE has it and is called Ruthless mode.

Anyway, the D4 team just doesn’t care for players like us. They never even acknowledged us once. It will never happen.

OK, here’s my “take” on the whole thing:

First things first - the density increase was mother of all the problems (whether we like to admit it or not is a different matter)

What the game should’ve done is try to incrementally find and offer a proper solution for those “big open spaces” in the Overworld that were an obvious problem from the get-go

Wrote about this many a times, the game should not be all about gear and all about farm and “sense of completion” matters to folks (or at least respect that fact to some of them)

Add Wolf dens, Bear caves, Bat caves, Vampire temples, whatnot… Things that “produce” stuff… Tend to put those things at “large and open” spaces, make people appreciate the map (instead of stay in one spot and “refarm” over and over)

BUT, that did not happen, the game did not become “zone by zone” but rather “wave by wave” type so everywhere people go is the same (more or less) except maybe the Pits where things are “more organized” than otherwise

There should also be “special elites” in the overworld (yes, the overworld), right now there are 4 in total (Sir Lynna, 9 Eyes, Trembling mass, and a Gorger dude that is encased in Ice and I almost never encountered unless replaying the campaign over)

Like, fix THAT first, don’t dumb down the game (well, the exact opposite happened cause the “Streamers” don’t like inefficiency at all cost), Raxx can’t handle being 2 seconds late for his next encounter, or wait 3 seconds for an elite to appear, or rescue 7 prisoners, e.t.c.

The first thing that should’ve happened is make clear the game is gonna be and kept slower-paced except in harder boss fights where some faster reaction may have been essential, the second thing that should’ve been kept clear is that monsters won’t drop like flies from a swing or 2, but NO - they failed to keep playerbase’s efficiency expectations in check so now we got D3 2.0 as a result

Rest is history (more or less), and we’ll never have a proper gameplay overall

The whole point of the stat squish was to bring things back into normalcy but that obviously won’t happen cause of the power gain in last 10 levels overall… The game is/was re/designed by blasters to fit their “be done fast and move on” agenda/s and whatnot

Which is also super ironic considering those people play the game for a few days/weeks and move on doing other things until next season

1 Like

I like the idea but tacking on more difficulties isn’t going to work. They would have to introduce a separate special “event” mode.

I wish hardcore (seasonal) mode would come with new rulesets.