Explosive Mist is just bad now. |Prove Me Wrong|*please*

Is it just me or did Explosive Mist go from being maybe too good in the beta to just Absolute Trash now.

I used it and you now get a maximum of 4 corpse explosions within 3 seconds…
might as well just remove this aspect from the game…

went from something you’d build around to something you will never use…

It should be exploding Corpses in a small radius around you at the same rate it is ticking for damage, if that’s to fast then slow that down an let people increase it with Increased Attack speed or something…

Oof

Please tell me i’m just missing something… and it’s actually good.

2 Likes

They limited to 1 each second or so, it’s basically useless.

the whole reason ive been playing this class has been to get this legendary because it was fun
took me till level 39 to get it only to find out its 100% worthless now
would have been really cool if blizz could have documented this anywhere so i knew not to play necro since its just the bone spear class
i hate bone spear so much its unreal

3 Likes

They “fixed” it on the server slam.

There are lots of viable builds, at least on Tier 2; on Tier 3 and 4 we’ll see.

It’s five corpses. Internal cooldown of 0.6 seconds. Which is stupid, because all they needed to do was reduce the blood mist CDR value or hard cap it so you couldn’t get infinite blood mist.

Easiest fix: Literally just remove the internal cooldown, but cap CDR to 75% of total Blood Mist cooldown, or slash the max value on rolls so you can’t get 1.5s on amulets anymore.

2 Likes

there are so many things they could have done to it to make it balanced

100% uptime on blood mist giving you perma invincibility too much? i agree!
why not have the item give blood mist less DR like 25% rather than 100%

too much damage? yeah it was pretty strong
why not have CE triggered by blood mist do 30% less damage like that one blood surge lego

i just dont understand the all or nothing way blizz goes about balance
where you used to have a fun item you now have trash no one will ever use

I’d like to see Explosive mist go back to how it used to explode corpses but instead of the cool-down reduction for explosive mist have if have a 15-30% change of spawning a blood orb. so essentially combining the two aspects.

1 Like

Explosive mist is no longer a core build.

HOWEVER, its best in slot(on boots) for a Blood Surge build.
You use it a few ways.

#1 get out of CC/damage/gain some essence off of exploded corpses.

#2 purely as a essence gain via exploded corpses.

#3 your boss nuke. Generate corpses on boss, wait for your 15th stack of Rathmas Vigor. Burn all your essence before you reach 15stacks.
Use blood mist on boss.
Overpower tics do massive damage, on top of the corpse explodes, and you exit the mist will full essence to dump another bunch of blood surges.

This can be further enhanced by the unique item that explodes 4 corpses at once.(altho i havent seen it yet and im not sure if it effects explosive mist CE’s or not).

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this build was what made me play Necro in the first place…

I knew they nerfed it before launch, but didnt know it was that bad.

They should REVERT the nerf ASAP and cap the 100% uptime on the invulnerability instead.

Yeah, It WAS the core of my build.
Step 1: agro everything
Step 2: Surge until Essence depleted
Step 3: Pop Exploding Mist and watch Graphics card melt.
Rinse and repeat.

I get that it could essentially eliminate its cd with enough corpses built up, but that was the fun part.

While I agree that the blood mist + corpse explosion was to OP in the beta, the fact of the internal cooldown on the explosion trigger is too much (especially considering that the serve is full of WW barbarians and werebear druids)
I agree that the best solution is to remove the internal trigger cooldown and just limit the amount of CDR that corpse explosion can give you
Being said, this aspect is really good in a blood build since it can restore your health and energy while dealing good damage to bosses if timed correctly

Someone told me: “Why are you complaining about a live service game that came out 6 days ago? Wait and see that in these months they will fix everything”.
I think people have very low standards or don’t care about the money they spend.

It was absurdly overpowered before. Laughably so. Completely broken and no one in their right mind should have expected that to go live. I had fun with it during beta but immediately started looking into other builds because I knew it was a goner.

Using it now and honestly it isn’t as bad as I thought it would be. I basically mostly just use Blood Mist as a “Oh *&#$!” button if something goes wrong and having explosive mist means that if there are corpses around it does more damage and also fills up my essence with Grim Harvest.

Probably not something I will keep on my gear forever but not totally worthless.

as i said before there are ways to balance it without making it as worthless as it is now and still keeping it fun at satisfying to use
but blizz only seems to know how to balance in an all or nothing kind of way

I think its still good, its just complimentary to builds rather than a core build in and of itself.

Example: i like using it with the affix that causes used corpses to add +10% core skill damage, up to 5stacks(50%).
Go into Bloodmist, detonate a bunch of corpses while damage immune, come out of the Bloodmist with enough Essence to do something, and that something is going to do 50% more base damage.
I also use it with the affix that gives used corpses a %chance to drop Blood orbs, to which Blood Orbs are pretty high value from the perspective of a Blood Necro, so being able to proc them by using Exploding Mist isnt game breaking, but its a nice compliment to the build.

And, i have yet to test this, but the unique gloves that give corpse abilities faster attack speed, may actually cause you to get more corpse value out of Exploding Mist, however i dont really know how relevant that would be to any specific build

I want to tag onto this - I agree the internal CD is bad - it should trigger all the corpses, but limit the CDR or something. This internal CD is just yucky.

I’d call it balanced currently, not OP, and not terrible either. It’s in a solid state in my opinion.

I’ve been running it fairly regularly on my summoner build and it’s kinda been carrying me, it’s truly my go-to spam ability at this point, and while I’m frustrated that I can’t play a full passive summoner playstyle like I dreamed of doing due to how poorly the minions have been treated by blizz, it’s fair to say that with stacked attack speed on a maxed out horde of 6-7 warriors and 6 mages + a golem, with the frenzied aspect and so on, with a decrep aura cast and a high level blood mist with some Cooldown on gear (a heavy investment I realize) you can effectively curse->Bloodmist for 3-5 explosions->tendrils->curse->Bloodmist and repeat until packs die while maintaining like 80% uptime on both bloodmist invuln and tendrils stun + vulnerability application, keeps you safe in higher tiers, does substantial damage and your minions benefit from the vuln being applied too. Pepper in some Army ultimate casts and as you cycle your cooldown reductions for mist, your ult gets reduced dramatically as well.

Lately I’ve included blighted aspect to the mix, with howl gloves so the explosions chase enemies, and the dmg from blighted is actually straight up broken right now, I truly think it’s overtuned, granted it’s the only thing keeping minions relevant as of now so it is what it is.

Explosive Mist as an aspect though, it’s not breaking the game, but it’s definitely serving a very real and useful purpose and I literally can’t and wont remove it from my setup any time soon.