Explosive Mist Aspect

The tooltip for explosive mist reads: blood mist triggers corpse explosion on surrounding corpses. When blood mist detonates a corpse, its cooldown is reduced by (.2-.5) seconds.

When i read that, i imagine that when i use blood mist it will immediately trigger all the corpses around me at around the same time to create one big boom, but instead what it does is slowly trickly each trigger at barely 1 corpse per second, so thale max cd reduction you can get it like 1.5 sec.

I think the idea of popping blood mist and blowing up ALL your corpses in the area is a cool idea and worth the VALUABLE aspect slot. Please make this happen or fix the tooltip to accurately denote just how SLOW and AWFUL this aspect really is when it should be EPIC and INTUITIVE.

Thanks for hearing me out on what i think is a cool ability, just could use some tuning.
-phasender

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The problem with this aspect is that during the beta fully equipped with legendaries and vs enemies at level 20 in act 1 it looked too strong because it reduced about 2 seconds per corpse exploded and exploded all the corpses that were nearby, this brought it down to 0 quickly and hardly ever go into coldown. Therefore the developers believed that it had to be destroyed. But looking at the current corpse explosion damage at high levels it wouldn’t be impressive if they had left it as it was in the beta, they still drastically reduced everyone’s exploded corpses to 5 (one every 0.6 seconds) and reduced cooldown for each exploded corpse from 2 seconds to 0.2-0.5, it’s really ridiculous. Ok the cooldown reduction was too broken but it allows at least 10 corpses to explode or the speed is not reduced by 20%, this nerf is terrible, this ability is only good to stop for a few seconds, use potion and relocate. Nothing else.

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Doesnt attack speed affect how fast they pop?

Step 1.) Equip Black River
Step 2.) Find mobs
Step 3.) ???
Step 4.) Profit

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No, Blood Mist lasts 3 seconds and explodes a total of 5 corpses, 0.6 seconds per corpse exploded. As I said before seeing that the corpse explosion damage is ridiculous at high levels if they would at least let more corpses explode, maybe 10, it would be a good way to recover resource with the dire harvest passive (max 6 essence per corpse exploded) but in its current state it’s really useless, it just saves you from death for 3 seconds.

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They nerfed it quite a bit because of how stupid it was in the beta. You basically had 100% uptime and could delete the entire map or boss in seconds all while being completely immune from danger. It was super fun but obviously broken.
Everyone was saying it was useless after the nerfs but in the right build and with some sort of cooldown reduction or mixing with other skills it becomes strong again.

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Strong? lol, explode 5 corpses how much damage can you do? 10 or 20k per corpse? losing several aspects so that it exploits them automatically and not to lose speed going to 1km/h, it is really useless.

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well comparing to bone build, and all the classes build (like sorc, barb, rogue or druid that oneshot and they also can survive) i think people didn´t tought it well i think they overreacted too much, and they destroyed completelly the build, now it doesn´t work unless you mix with shadow that people also flame you cause you drop a lot of black pools and nobody can see, so i think now is worse than before.

now all the classes oneshot everything except necro do it (unless goes bone crit infinite mana). THANKS A LOT FEEDBACK PLAYERS.

first i think you need to “find” black river. And have stats to use it. Also there is a study when they compare the black river expansion and dmg with no black river, this weapon is not pretty good at endgame.

Yup. It’s strong with the right aspects and right builds. You can either go with the Infinimist build which stacks Lucky Hit I believe to have it up all the time or I just paired it with Bonestorm and am using all the aspects for both and included Ghostwalker’s Aspect and stacked Cooldown Reduction.
So now I come to an elite pack of mobs and pop Shadow Bonestorm which gives me AOE damage and a shield and lasts up to 18 seconds and Explosive Mist which gives me immunity for 3 seconds and a burst of speed for 7 seconds while exploding corpses and it deletes entire huge packs and elites. By the time Bonestorm wears off Explosive Mist is back up because the CD is so short now. Any mobs left alive after I run into them with both of these skills I can just finish off with Sever or Corpse Explosion.

It is especially useful for those events where waves of mobs come and your screen is covered with a hundred mobs and new ones non stop keep popping out of nowhere. Or safely dealing with elites that chain CC.

Is not blood explosive mist aspect anymore, is bone storm with blood mist that does nothing (the blood mist recovery time is just to maintain survavility, but what deals dmg is bone storm). Even the corspe explosion bonus does nothing unless your gear is full of crit chance, crit dmg, and lucky hit, and bone dmg, most of the people want to focus in one style of dmg, instead of using bones and bones and bones with everything cause is the only way mando.

I dunno about that one, chief. 20k? Lowballing a bit there. Even with gear not appropriate for this playstyle, my corpse explosions do way more. I rarely even have to resort to bone storm because of the amount of damage the death puddles are dealing.

You’re talking blight corpse explosion which is drastically better than the physical version of corpse explosion though. Infimist still totally possible with darkness build.

Infinimist is supposed to be done as a darkness build. You lose so much damage by trying to do it any other way that it becomes pointless.

I like the ability/aspect because it lets me take corpse explosion off my bar. I run double curse, with decompose, blight, and skellingtons.

Optimal? Nope. Viable? Prolly not. But do I feel like a proper Necro? You bet ya!

I like the RPG part of ARPG. Can’t help it.

I’m shadow so the corpse explosion it adds is pretty good actually even on its own without Bonestorm which has a longer cd.

Beta it was the non darkness version, the regular version got nerfed so hard its practically useless. Darkness is very strong currently due to shadowblight.

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Yes, and the current conversation is specifically about the version we have now. No one is even attempting to utilize a non-Darkness variant, because its damage would be practically non-existent.

Incidentally, Darkness builds are in actuality very weak at the moment. This single build is the sole exception, and even then its overall damage output is nowhere close to that of bone spirit or bone spear. Infinimist edges out only because it is, at present, the only way necromancers have to access anything resembling survivability. I’m unsure what we will do once it inevitably gets nerfed into the core of the Earth.

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It feels really crappy collecting a pile of corpses for bloodmist to still have a doze on the ground unexploded after the ability expires then having to resort to a curse because my legendary aspect isnt very legendary after all. Lower the cooldown reduction to nothing, I dont care, just let me blow everything up! I dont want to be a bone necro, pls

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