Exploit Weakness too Conditional

Why did they change this node so much, I agree remove the execute (that was ridiculous) but 60% chance when hitting a Vulnerable enemy to increase damage by 1% up to 25% and when at max stacks retain for 6 seconds before resetting. What is this?? Damage on Tuesdays back. Its not a large enough multiplier that it should be locked behind this many conditions.

This one is such a weird change its straight up avoid it now.

That’s half the problem with this game. Not only do you have to jump through hoops with traps or some other ability to enhance your 5 second window of big dam (most of shich is wasted dodging some crap or in the animations themselves in setting this up), but then stuff like this has to ramp up first and they all have different timers, 6, 10, 15, etc. Making things convoluted doesn’t add satisfying real depth, it’s just nonsense.

I think they do things like this because of the Season 2 Barb problems. Barbs would pre-proc so many things to have a boss OTK (there was an 8 count, 3 count, and something else). Since then, I have noticed some of these impossible to pre-proc nodes and skills. This one is goofy, but you need the 25x for 6 to push.

Partly why I got shocked by Unstable Elixirs. Huge dam with easy proc. Everything tends to level out in the end.