Exploding shadow mist necro question

Serious question about the high end necro build.

I’m not sure that this is worth it because board 5 you are just taking to get an extra glyph socket…

but: is a 5 board set up better? starter, wither, flesh-eater, scent of death (up not down), and then overpower board to the left (to push back to wither without crossing board on wither board)

so… bonuses: you get a 5th glyph, and you have a few extra choices of what rare glyphs to take on each board… losses: tons of rare nodes on wither board that you dont take. a couple rares on wither board you dont take.

now also, the guide on icy says to take control… why? i take darkness on flesh eater, sacrifice on scent of death and i feel like even on a 4 board set up those are better because… control without minions… meh… i’m debating what to take on my 5th board… and i have a couple ideas… either the 10%[x] curse glyph or the 12%[x] damage to vuln glyph… i’d say the first is more reliable and the second edges it out for the high end gameplay (pushing high when the dungeons get even higher, or wherever power creep is taking us this time)

anywho, thoughts? am i way off, i didn’t build any calculator or know even where to plug this all in to one… heck i’m 74 and still need to finish renowned on one zone so i dont even know how many para points is max exactly yet.

just a casual looking at other options and wondering what people think. lmk.

Control glyph adds a 20% damage bonus once you corpse tendril. You don’t NEED minions. Ghazz is a great necromancer and I’m sure he’s looked at what you’re doing. Test it out and let us know. I’m not 100 yet so I can’t fully test.

sure and i am sure Ghazz has playtested WAY more than me, so i am not disagreeing, just trying to think outside the box a little and try other things

but my thought is this:
Control: “int/5 = +2% damage to crowd controlled targets. (min 40int)”

so the enemies hit by your tendrils are 20%[x] damage (unless this is additive to gear, not sure in which case its a little less)

Amplify (one of the ones i’m considering for board 5) is: enemies you curse take 10%[x] more damage which is a seperate multiplier (i think) and you can curse faster, easier, and more exactly than tendrils.

Also bosses cant be CC so do they even take more damage? i dont struggle (yet) with crowds, but i would like something that helps with both crowds and bosses… On the flip side do bosses get cursed i know is yes because i use it to proc my cooldown and it works.

honestly i’m bumping this to keep the conversation going and maybe someone with a lvl 100 necro and gold to spare will chime in let me know that they tried it or in the past have tried it and i’m just flat wrong. or maybe i’m right? either way just curious

So with bosses, when their stagger bar reaches max they get stunned and all forms of ‘cc’ are active during that time. Normally you’ll see a blue bar counting down/moving inwards.

Depending on which bucket those fall into, would determine which is best. I still think the control glyph is stronger.

Pretty much all builds should be centered on reaching bosses, not fighting them. Simply put, it’s the elites and variant trash packs you worry about, not so much the bosses. The bosses themselves are pretty easy. Even Uber Lilith is a bit of a joke once you have enough gear and paragon points to throw at her.

As for Control; bosses are immune to pretty much everything except vuln until their stagger bar fills, after which they count as having every form of CC on them at once. Regular mobs and their elite counterparts are all quite vulnerable to CC, and the explosive shadow mist build applies it in spades. Between corpse tendrils keeping things stunned perpetually and the chain CC from death puddles and Howl from Below, anything that isn’t a boss should be subject to the full benefit of Control. That additional bonus is mean. It should have 100% uptime in any encounter that isn’t against a lone boss.

so… then exploit? damn vs vuln with and tendrils is vuln anyway… i just put exploit in fyi, based on this convo so far. trying it out

Incidentally, the icy veins version of the build is weaker than the “standard” version. If you’re trying to use or modify their recommended paragon distribution, you’re going to fall short of its maximum potential by a fairly wide margin.

Control ends up being the superior choice with optimum paragon pathing, but it’s not an absolute. If you really want to avoid using it, you can. The build is strong enough that you can more or less just throw random crap at wall and still see appreciable results, although I will note it isn’t until high NM keys that you really start noticing what kind of difference optimal paragon pathing makes.

Anywho, I’d say enjoy it while you can. There’s no way Blizzard lets this stand. They’ll almost definitely eviscerate it in the next patch, likely right alongside bone spear and bone spirit.

your point is very understood. yes, this is basically a walking tankbomb (hard to kill and explodes with massive crowd damage about every 7-12 seconds)

so my little tweaks here and there probably make no diff til high end. and i’m 75 so… i will find out.

i think that the pathing is… adaptable if u arange 4 boards in a square above the starter board… the order u put them in may even change, i’ll have to do some REAL math later… but for now i just notice the small amount of waste by not looping back on your first board… but which nodes fall where will eventually decide the best pathing, i just can’t see it yet

There’s a stronger version? Where lol, I’m interested

Yes there is the BONE version XD.