I agree. I play Diablo to get away from the toxicity that WOW raids breed. If this is something I can complete with mercs or best gear isnt locked behind it fine. Im sure a lot of soloers are delaying their pre orders because of this co op dungeon.
If your build involves (For example) achieving a resource regeneration or a CD reduction that can only be achieved by Masterworking, then it is “mandatory”.
It can be achieved from aspect /tempering system where raw power is traded off. With tempering system, raw power is much higher hence don’t need so much even on tier 100 NMD.
Hence from a non pit pushing perspective, pit is not compulsory but desired contents for certain players.
Speaking of pit, i do like the layout and drive it offers to find mats the deeper we go, that is needed i think.
Only problem i have is that WT3 cant MW, so i cannot for example max out a sacred character and call it there, if i want to MW i must build for WT4 etc. Not a big deal just a thing i discovered while playing a alt.
I guess its a shame WT3 cant access since they now opened the HT journey going back to WT2, feels like WT3 needs to be more defined and offer something, its a tough one though in terms of what and how to work around it.
Was thinking pits in WT3 could have a level cap like NMD, but then what happens to sacred gears MW cap, perhaps T1 master working is the cap for sacred gear, and offer a WT3 sacred only crafting material to polish it off might work? idk.
Wad thinking it as a option to build for time poor folks, and less skilled players would benefit from all the fun of WT4 but have something more manageable. and easier to run.
Thats what I am saying. Masterworks is crucial if you need to balance functionality w/o trading power away. 2H weapon/aspect vs 1h + source where CDR + RCR can be rolled. If you need high raw power, you want to stack right aspects on 2H weapons oppose to utility stats hence need masterwork to buff these stats in their respective limited spots.
Builds does not need to be completed depending what role it serves. For farming and speed builds in HT for example, whether you crit for 50k vs 50mil is essentially the same. Hence can divert dmg to utility w.o using masterworking.
First of all we have to establish what mandatory means to you. To me nothing in the game is mandatory, at all. It’s not mandatory that I get to level 100, it’s not mandatory that I go into a NMD, it’s not mandatory I go into pits.
All of these are options for me to enjoy the game. If I want to level I have a few options, now some may be more efficient than others but they aren’t mandatory. NMD are currently the only way to level up glyphs, but again depending on my goals, these aren’t mandatory. They will make harder content easier though.
I think what you mean to say is you don’t want content trapped behind systems where we feel obligated to complete them because there is no other alternative. NMD and Pits currently fall into this category.
But my definition clearly says that “mandatory” implies “necessary to complete”.
If you have another definition, that’s fine.
We all have our own meanings for these things.
Side tracked. New dungeon (raid) can be incentivized but not compulsory in groups. I am heavily favoured to group plays, but does not want to gimp solo players in the way current pit system gimp group players on rewards.
so as long as it doesnt drop required mats for upgrading, its not mandatory right? i can agree with that. it does sound fun though. never experienced a “raid” in an arpg before, this sounds fun
Lost Ark is the only one I can think of that has ‘raids’ per se. The open world bosses can be pretty brutal, but the 4 man ‘raids’ against dungeons and bosses can be quite tough depending on your gear score at the time.
I don’t think it will be what people are expecting based off the wording given in the description. Obviously we’ll have more information soon enough. I’m curious of course, but not jumping to any conclusions just yet.
Yep. If you arent playing the best builds you can forget LFG because few want to play with people who arent running strongest class builds. If raids were in this season bash barbs and summoner necros would be picked over almost everything else.
In terms of s4 pit, it will be immortal shatter sorc + golem necro + support barb + another sorc/necro or flay barb/HS Rogue for some more consistent single target boss damage. Bash barb doesnt have enough upside and its bleed holy bolt spec overlaps and inferior to sorc/golem on AOE damage.