The devs spelled it out that they were going to overload them:
From PezRadar: “This past weekend helped us to forecast the capacity we expect this weekend, and we will be using that capacity to intentionally stress our systems in preparation for launch.”
You can’t be angry that they did exactly what they said, instead of giving you free playtime in a brand-new game that’s not even out yet.
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Dont expect the average gamer to have much in reading comprehension.
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That is a fair point. But i also see how frustrating it is for the many people who have more queue time clocked than play time. So, yeah, its beta - thats cool… Some play time would be cool too…
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Most doesnt understand what they are testing.
I got 3 characters to 25 from the last weekend test…
You’ll have plenty of time to experience the game in the coming days.
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I’m just remembering the d3 release and how bad that was. Very similar issues. Really hope they would have learned from their previous issues… I’m not a game developer but I can’t imagine that they’re having more traffic then MW3 so why is it they constantly have issues with there servers being overloaded compared to more popular games with higher traffic?
Growing numbers of players over the years compared to decades ago.
Because they are deliberately overloading the servers. They can do this a few ways:
- Invite as many people as possible, which they did by making it an open beta.
- Shut down some servers in each cluster, to overload the remaining ones. This stress-tests each cluster for fail points and shows how well the remaining servers hold up under load if any servers fail after the game goes live and the rest have to suddenly work harder.
I bet they did both things. So we’re not playing with each server cluster/datacenter using 100% of its resources.
Think of it like a 5 lane highway being closed down to 1 or 2 lanes; there’s going to be massive backup and snarls at on-ramps upstream.
Or, in the case of the game; Massive queue times and lag.
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Hope your right! I’m fearful this is a precursor for the release. But I hope that they see and fix the issues now for a smooth release!
Same! And that seems to be the plan; stress it all now to see how it works and how it fails, so they can be ready in the event of screwups on launch.
Kind of like practicing fire drills in the event there’s actually a fire.
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Release date probably won’t have queue issues but it will have other issues like lag or disconnects. In other words they will have enough server capacity for the live game, it just won’t be a perfect experience.
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It will probably also get better once the player base is spread throughout the entire game, and not 1 million people (Taking this number from the previous beta) all in the Act 1 zone in every server cluster.
I’d only say put that in the launcher as a message along with the current “LOts of people blah blah blah” so people know it’s intentional.
Yeah, they really should have. Or even a splash screen on startup, while in queue.
“We know queue times are long. We are intentionally stress-testing the game servers to ensure a smooth launch on 6.6.2023.
There may be stuttering, lag, and disconnects, as the servers are deliberately being put under heavy load to see how they perform, and where we can improve before launch.”
I legit had no idea this was a stress test, I figured just a massive amount of players decided to get the game for the beta.
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Servers have worked fine for me, no issues aside some rubber-banding here and there.
Just curious about this. Cant they just run a script to overload and stress test the servers? And if they can, then cant they do it at any time?
I’m not panicking. But lag today has been excruciatingly bad. I haven’t even seen that many people in the game. But lag is 10x worse than last week. It is almost unplayable.
The COULD, but then we would not be playing.
And I’m only a hobbyist when it comes to coding, so I don’t know if stress testing with players is better or different from using a script. That’s beyond my little amount of knowledge. Sorry. 
The most I know is that there are 3 types of testing; Performance, Load, and Stress.
How they differ and why to do one over the others is beyond me.