Enemies blend too much into background

It’s really annoying that we can’t have an overlay map and I have to keep pressing m constantly to see where I am going but the gameplay related decision for doing is even worse.

You want me to be able to see the artwork… Well, how about start with having enemies stand out more. They all get muddied together and blend into the background I can’t really see them. I just end up relying on looking for ridiculous effects or health bars.

On top of that you force the use of the dodge mechanic by giving enemies attacks that literally just one shot you if you don’t dodge. Sure, the attacks are fairly telegraphed but I can’t even see them!

Even worse is the hard CC chaining while a different enemy is charging his OTK… Literally can’t do anything.

The biggest problem is just that I can’t even see the attacks to avoid them because the mobs just blend right into the floor.

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Try more CC and AOE attacks.

In regards to enemies blending in, they are pretty visible from the terrain (at least from my experience).

Some mobs are nearly identical in color to the background in some dungeons. Also, in darker dungeons some are near impossible to distinguish from floor.

Also, when you are fighting like 4 exploding carvers, 6 normal carvers, 3 carver bruisers, and 4 carver shamans… It gets very difficult to distinguish attacks, let alone distinguish one carver from another. Then on top of that they start CC chaining you because they explode, get res’d, explode, get res’d, repeat. Then the Bruisers do their Big attack while you are being CC chained.