The temper temper system in Diablo 4 is extremely frustrating due to its excessive reliance on RNG. Here’s why:
Repeated Unwanted Stats: Players often get the same useless stat after multiple rerolls, making it feel like the system is broken.
No Reset Option: Once you reroll, you’re stuck with whatever you get. There’s no way to revert to the original stat, so a bad roll is permanent.
No Control or Strategy: There’s no way to influence the roll, meaning players have zero control over the outcome, turning it into a frustrating gamble.
This level of randomness, with no option to reset or safeguard resources, makes the temper system feel punishing rather than rewarding.
All I will say is it’s better than the previous system we had. Now I will admit it goes against their philosophy of being able to reroll to your hearts content. Considering Enchanting and Masterworking have that option.
However it’s also more precise as well, even if it doesn’t feel that way. For example if enchanting had the option to only pick between 4 affixes when you rerolled, it would probably have more stipulations. Masterworking chooses between 5, but it’s also choosing between those 5 three different times. Making it much harder to land on the same affix three times in a row.
Now your particular points have been brought up numerous times on these forums, there’s quite literally over 100 posts with thousands of replies complaining about the tempering system. The devs have already responded though, more than once. We’re also getting the reroll scrolls.
So with all that in mind I don’t see them making any immediate changes to the tempering system. Possibly in the future, or by the next expansion, can’t say for certain though. Good luck either way.
Also agree with this completely; the only way i have seen this implemented cleanly is probably monster hunter’s crafting system, and thats only because they put the rng filter on the fight drops so its not really fixed.
What d4 has now seems fine enough, maybe put the rng check on each attempt and not like instance/character oriented? Idk, im not good at code so i cant speak to that.
Yeah i think the way the majority of the player base feels about Tempering is pretty apparent at this point. I think it was good that they added extra rolls for items with more GA. I think it was good that the pools per recipe was somewhat narrowed, I think it is even better that they are adding the temper reset scrolls.
All that said I have bricked somewhere between 20-30 2/3 GA staffs trying to replace 1GA one I got in Week1. I am still using said week 1 staff with dookie rolls but at least they are the right stats, so with that experience in mind, I don’t think that 1 Temper reset per item goes quite far enough.
I’m hopeful for more adjustments to this system in the future and glad they are not completely ignoring how painful this system is in the short term.
They added reset but only 1 allowed…, we have the pleasure of living this nonsense 2 times in a row now. How can i get 3 times in a row the exact same result ?! How can i use all the tries and never seen what im looking for ?! Still up to date the temper often ruins my best new items, in season 6 the 2 and 3 GA are very rare and finding one is too often a false joy. I didn’t think I could hate temper so much and I can’t believe we have to endure it to this day, close to season 7… nothing has improved, only lazy solutions… 1 reset
FYI you necro’d a post from late September. It does still have relevance even after the 1 reset.
The system is weighted. This allows for it to do things consistently actual RNG would never do. At least a dozen times this season I have had tempering roll the same exact affix every roll until bricked. Not once, at least a dozen. The odds of this happening one time is once a season MAYBE if true RNG but it is certainly not impossible to happen again. A dozen times in 2 months is astronomically impossible. Given I have tempered less than 100 items makes it that much worse.
Honestly, this wouldn’t be so bad if the drops were not so ridiculously horrible. It takes too long to find a replacement if something bricks only to risk that one in the terrible system. The affix pool is bloated with useless affixes and even those are weighted to come up more often. It is the next best thing to an exercise futility.
You know D2 is a bit dated, but since i have been playing it again i realized what it had in its “Crafting” that D4 doesn’t PROGRESSION. Yes, it can be a grindy slog but every time you get a rune or a gem or a jewel that you need you are with certainty one step closer to that item you want to craft. RNG has its role to play in whether it is a small step or a giant leap, but you are always moving forward toward a goal.
In D4 after a grindy slog to get the base item and or mats for MW/Enchanting you are still several DICE ROLLS away from possibly having what you want or possibly irrevocably destroying the base item and/or mats you have grinded so hard for.
I don’t get what is with the abuse of RNG to this level. Has someone told them that gambling addiction is better than progression for player retention?
What if there was a masterworking profession tree you could learn. If you spec’d into it with the right points you could have far more control and even buff some of the tempering numbers a bit?
Diablo professions with their own progression tree and crafting being a more thought out thing than other games? Might be a good thing!
A lot of potential there perhaps to take Diablo in a new direction. Could still be in the vein of mmo lite and not as complex as WoW’s too. Or it could just be its own unique thing for an arpg and fun and easy enough to grasp with lots of cool options and control for the player to help solve build issues and customize their gameplay more. Maybe you need to grind resources for each and they even have unique bosses and areas to farm for them.
Hell tack it on a future expansion for all I care and charge us for it but make it interesting!
But the main idea here, and that I’ve been reading, is that players want more: Control.
Less profit if they allow you to progress reasonably. Plain and simple. Add to this if you are locked into playing the same loop over and over again so they have the statistics to show how popular those activities are and how successful they look. If you are mindlessly grinding you are less likely to see how there is no vision for the game other than to make as much money as possible as quickly as possible. Anything else is something they haven’t figured out how to monetize yet.
I get the logic and i can see how it could be interpreted that way, but this is the first season since i started D4 that i stopped playing it before the end of the season. Mind you this includes S5 where i finished the season journey in 2 days. In S5 i was able to progress characters to their limits and then i started another one because it was fun.
In S6 it took me almost 2 weeks to complete season journey on my first sorc (granted some of that was because of the new campaign) and i initially took that as improvement, but when I hit t3 it was painful. So I made an SB which took me another 2 weeks or so to clear 150 with junky gear. then i made several more sorcs and abandoned all of them short of their potential because i could not attain the progression that is supposed to be available in the game i.e. 2GA+ items dropping? nope, can I trust the market so i can farm gold and buy items without them disappearing? nope. Could i level my glyphs to 100 on any of my sorcs without cheesing a second SB on my wife’s acct to p-level them? nope.
tldr: When i stop progressing i stop playing. i bought VOH because i had a ton of fun in S3- S5, but if the next several seasons are as progression inhibiting as S6 was i’m not sure i’ll still be playing D4 when the next x-pac drops, let alone be ready to buy it I’m not saying i’m representative of their entire market but im sure im not alone in that pov either.
The weird thing to me is 1-60 felt so much better than any previous season to me. I felt like they nailed it with the challenge/power/reward balance, but that all fell apart for me in torment tiers. The SB was a joke. challenge? yeah no… Power, well yeah ok so much that it was a snooze fest but yeah they had power, Reward? who cares SB didn’t need any. I cleared 150 with junk gear. And the sorcs… well yeah, they sucked in end-game. i mean i guess they could clear 100 if you played Firebolt/shatter with decent gear or one of the LS variants with perfect gear… but yeah perfect gear in S6? i think we covered that already.
Today, 25/04/20, 10.35 am CET, I am stopping playing Diablo 4 because of this tempering NIGHTMARE. It’s just the most frustrating thing devs could have done.
We play for fun - and the tempering destroying your items with random useless affixes coming 3 times in a row is a fun killer.
Just this week : I have wasted a 2GA 2hands mace and an amulet with coalescent blood & tide of blood & %intel that took a lot of time to loot. I’m not playing hardcore for the specific reason I want to have fun , not stress the hell out and be trapped endgame in endless boring farmling. It does not create engagement, pretty much the opposite.
Anyway, until it’s fixed, I’m completely done and will play less frustrating games. That’s the beauty of 2025: Diablo IV is not one of the 3 games to play anymore: up to us , players, to tolerate this unacceptable & frustrating stuff.
This thread is hilarious. Tempering is a garbage system alright but crying over its minimal RNG is laughable. Like, what do you want? Go press a button and get exactly what you want? Is that fun somehow to you?
If anything, the game is lacking RNG. Everything is all too predictable and boring.