When I’m bored I brainstorm with the help of AI. Here’s an idea we came up with;
Dimensional Codex System
• There are 7 lost books, each tied to a unique theme and lore (e.g., demonology, ancient magic, forbidden history).
• Each book has 100 pages, scattered across Sanctuary, found via:
• World events
• Hidden boss drops
• Rare enemy spawns
• Secret rooms in dungeons
• Riddle-based puzzles
• Once all pages are collected, the book is completed and opens a portal to a Dimensional Dungeon.
The Dimensional Dungeons
Each Dimensional Dungeon is a 50-floor descent, with increasing difficulty, unique enemies, and environmental hazards.
• Each book’s dungeon is themed around its lore (e.g., a book on necromancy leads to a dungeon filled with the restless dead, a book on angels leads to an eerie, abandoned heaven-like realm).
• The player can’t leave until they reach the final floor or use a rare escape item.
• Randomized layouts and challenges keep each run unpredictable.
Final Floor & Reward System
At the bottom of each dungeon, players find:
• A unique, legendary treasure chest, which may contain:
• Exclusive weapons, armor, or magic items tied to the book’s theme.
• Powerful relics that grant permanent bonuses.
• Secret knowledge unlocking additional lore or hidden locations in Sanctuary.
• Defeating the dungeon’s final guardian may also provide:
• A title or cosmetic reward proving mastery.
• A unique mount or pet symbolizing the dungeon’s completion.
Extra Challenges & Mechanics
• Cursed Pages: Some pages may be corrupted, requiring a special ritual to cleanse them before they can be used.
• Ethereal Shards: Inside the dungeons, players collect shards to unlock temporary buffs or abilities to help them descend further.
• Dimensional Anomalies: Unstable rifts that appear randomly, offering secret passages, treasure rooms, or extra bosses.