When running “The Pit” as a team, it would be better if everyone in the team gets 100% of the “Upgrading Materials” and not just the person who opens the rift, because the difficulty is the same for each party member. To make it even fairer, each team member should pay 3 runestones or more then. It would also be good if at high levels of “The Pit” better equipment with stars would drop at the end and the amount upgrade materials would be increased in general or the necessary materials for “Masterworking” would be less.
It would be great if you could increase the “Temperring Durability” and the same “improvements” wouldn’t no longer appear so many times in a row or you can set back the “Temperring Durability” with gold. Often they don’t really improve the “Build” you’re playing. This destroys far too many good pieces of equipment. “Rolling” equipment at the Occultist is also very expensive as it takes too many tries until the right property appears as well as a good quality. The appearing quality can even shrink or can be the same again, this is not good at all. In addition, the stars are too often on properties that are not important at all, such as “Resistances”, “Life per Second” and “Life per Enemy killed”. A focus on the really important properties would be better. In addition, it would be great if items no longer had to be setted back completely when they were completely “Masterworked” or partially"Masterworked" if the “Masterworking 25% plus” is not the right one, but only by a partial third, because this is frustrating in the long run and very expensive as well.