When running “The Pit” as a team, it would be better if everyone in the team gets 100% of the “Upgrade Materials” and not just the person who opens the rift, because the difficulty is the same for each party member. To make it even fairer, each team member should then pay 3 runestones. It would also be good if at high levels of “The Pit” better equipment with stars would drop at the end and the amount upgrade materials would be increased in general or the neccesary materials for “Masterworking” will be less.
It would be great if you could increase the “Hardening Durability” and the same “improvements” wouldn’t appear so many times in a row when “Hardening” or when you can set back the “Hardening Durability” with gold. Often they don’t fit the “Build” you’re playing. This destroys far too many good pieces of equipment. “Rolling” equipment at the Occultist is also very expensive as it takes too many tries until the right property appears and a good quality. The appearing quality can even shrink, this is not good at all. In addition, the stars are too often on properties that are not important at all, such as “Resistances”, “Life per Second” and “Life per Enemy killed”. A focus on the really important properties would be better here. In addition, it would be great if items no longer had to be setted back completely when they were “Masterworked” if the “Masterworking 25% Plus” is not the right one, but only by a partial third, as this is frustrating in the long run and quite expensive.