I’m worried about the end game, and I’ll gladly concede that seasons could save the day… but I’m nervous.
Nightmare dungeouns, Tree of Whispers and Helltide… just grind, grind, grind? Feels like some sort of innovation could have occurred here. Instead we got a few different options for doing the same sort of thing?
Seasons adding a D3-style mechanic is also just tired… as soon as your seasonal character hits max level, it’s back to the above.
I’m worried.
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I mean, it’s what can be expected of arpg in general. They didn’t really do anything innovative, played it safe.
A diablo 4 character will eventually get to the point of Min / Maxing your gear. At level 50 you get no more skill points and then at level 100 you would have amassed 225 ( gained from completions as rewards ) paragon points to use as you’d see fit.
After that your character now is solely focused on re rolling stats on the gear and or upgrading. They designed it for your character to have a ceiling. Kind of like Diablo 2 where now it come down to the “perfect” gear.
End game you could go out and enjoy the fields of hatred or run a dungeon or some world bosses. There are activities out there, but its up to you to decide which ones you want to do. But just keep in mind eventually your character will have no more growth at somepoint.
dude, people here played 4 hrs a day for 6-8 years doing the exact same 3 bosses with no variance for 0.1% better stat on that one piece of gear. like, this is the game. thats the whole game.
I guess my interest here is in seeing something new - what about adding some end-game goals that they can scale? In terms of seasons, that could be a pinnacle boss associated with each season that’s really, really hard to kill - grinding is still integral to the game, but there’s a point to grinding.
Stuff like that. I’m not a fountain of great ARPG ideas, otherwise I’d start a company, but it doesn’t seem like it’s impossible to come up with some cool ways to translate the endless grind into something purposeful.