"Enchantment Master" legendary node in parangon board

It says “Your enchantment are 20% stronger”

Not sure what this means, 20% more damage ? 20% more chance to trigger ? 20% less cooldown ?

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actually maybe all of that, and more. depending on kind of enchantment, it will likely act in different way.

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I think this Legendary Node will be very powerful.

If your Enchantment for Ice Blades, which is, currently, 40 seconds of Cooldowns generates an Ice Blade [Blizz gods … please change this back to 20 seconds] … anyway … with that 20% increase to Enchantment … maybe this will generate an extra Ice Blade?

Another example, Blizzard in an Enchantment slot generates a Blizzard that follows you every 15 seconds … the Blizzard normally lasts 6 seconds … but maybe with the 20% Enchantment increase, it now last 7 seconds instead?

The possibilities are near-endless.
:exploding_head:

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Probably it means that if X enchantment gives +10 to this, +16 to that and +8 to that other thing, with that legendary node that enchantment should give +12, +19.2 and +9.6.

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For exemple, Blizzard spell
i think it will probably simply increase by 20% the modifiable values ​​of the spell, indicated in a different color on skill tree

I have a feeling it’s only going to work on the basic skill enchantments that already scale off of skill level.

I’m not the only one interested in that particular Node it seems… just think how much faster I can clear with fireball enchant at 70% instead of 50%!!

Tons of good combos here. Love the sorc enchants.

At this point it’s hard to tell but I’m hoping when I hover over it in game I’m hoping it explains what “stronger” means as it’s not self explanatory at all. I wish they would just make a definition page that explains the meanings of all words / effects. for example explain the meaning of res all and non-physical damage. I assume res all includes physical, but that’s not really stated anywhere so it’s a bit confusing.

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Yes it really needs some clarification. The most clear thing it could do would be to (at least) improve on the number/percentage mentioned in the enchantment texts. I believe the only enchantment text that doesn’t have a number in it is the ice shards one.

But it makes a huge difference. If this node means the ice blades enchantment summons a blade that hits 20% harder then who cares? But if it takes the 40s mentioned in the text and makes it 32s then that is huge effect.

I thin that 20% stronger means 20% increased number, weathever number is stated. In you example if fireball says 50% it means, that becomes 50 + 10 (20% of 50), so is 60%, not 70%

Boo!! Thanks for the info. Plus glyph nodes are gonna be even stronger. Still… one of the few legendary nodes I might contemplate getting.

So, you read the tooltips for your enchantments, and any numbers that appear in said tooltips, you multiply those by 1.2. That’s what it means.

or 0.8 depending on what the number is doing

I’d like to see it have custom effects for different enchantments, though that will take more work. 20% does nothing for ice shards enchant. This is probably ultra op, but it would be cool if the legendary gave you a third enchantment slot. Probably would be too powerful and mandatory for all sorc builds, but would be super cool.

I think it’s really going to depend on the enchantment you choose. Whether it’s worth it or not.

On skills that have high mana count like hydra or even chain lightning or high reset like fire shield, it would seem good, but on something like blizzard where you have 6 sec of enchantment then 8 seconds of the skill itself and a 15 cd on the enchantment. I can’t see spending all those paragon points to get that legendary for an extra 1 second of up time. Even if it also lowers the cd to 12 seconds on the enchantment , you really don’t need that.

I’d be interested to see what it does for ice shards though. I can’t see them have it do nothing but it doesn’t seem to have anything to increase , unless it just gives it a 20% damage bonus.

I also have a question - does putting points into a skill increase the effectiveness of the enchantment for that skill also? The builder I use shows it doing that for some skills but not all of them.

I’ve seen a few people ask that and the consensus is that points in the skill matters. Fireball enchant is boosted by points in fireball.

OK, thanks for the reply. :smiley:

As far as I could tell enchantments consider all modifications. For example I had the double explosion on frost orb legendary and I’m pretty sure the frost orb enchant was also double exploding.

Good to know , thanks :smiley:

Does anyone have an answer to this yet? How does this apply to enchantments that have CD’s for instance? 20% reduction in CD (Ice Blades 40 seconds to 32?) What about ice shards that spawn on frozen enemies, how is 20% applied to that enchantment? They each hit 20% more damage?