Enchanting costs as much gold as it did in Diablo 3

But we are only rewarded 1/100th of the gold we could get in Diablo 3…

It shouldn’t be possible to spend 50 million gold in 60 seconds on enchanting 1 piece of gear. It’s supposed to feel good when you get a new piece of gear. With enchanting being the way it is, you get the drop, have a fresh aspect or codex imprint to slap on it, have all the mats to upgrade it to 5/5 so you go try to roll enchants. You get excited, HECK YEAH new piece of high item level gear with decent rolls on it! 50 million gold later, you still haven’t gotten the enchant roll to repurpose the one bad one stat into a useful one that you need and are out of gold, and the good feeling sinks into having wasted all your gold, a good chunk of forgotten souls, and hopefully not applied the aspect yet so at least that isn’t wasted also.

A lot of players aren’t getting hundreds of millions of gold each day like the big streamers are. I have even resorted to selling everything I get rather than dismantling, and im still only getting like 30-40 million a day on days that I play for a good amount of time.

It wont let me reply to anyone so ill just edit my reply here:
Whiny bullcrap? For one, screw you. For two, ive played Diablo 3 for about a decade, and have been thoroughly enjoying Diablo 4. Trust me, if it was just whiny bullcrap and exaggerating i wouldn’t be putting it here. I rolled those gloves like 12-13 times tops and its up to costing 5.7 million gold to roll it even one more time, so it’s not exaggerating.

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First off, enchant your gear before you upgrade and imprint it. It’s cheaper that way.

Secondly, you’re choosing to waste your own money if you’re rerolling the same piece so many times that the cost goes up above 2 million.

Don’t choose to replace an affic or the “no change” button, just hit escape. the price stays low. If you already didnt do that than its too late.

2 million is like 4-5 rolls… The likelihood you get the roll you want (not even considering it being a well rolled amount of the stat, just getting the stat at all) is slim in that few rolls. Also, i do enchant before i upgrade and imprint.

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2 million is way more than 4-5 rerolls. Quit exaggerating, it makes your argument look like whiney bullcrap.

And if it gets too expensive, you stop rerolling and wait to find a different piece of gear. That’s how the game works.

I just tried this and it didn’t work. It still went from 43k to 218k after the one attempt.

Yeah, 218k instead of 900k+

Thats just one attempt though… 2-3 more and it would still be in the millions already.

I’ve spent over 50m on rolling one item are you guys even 100 yet? it may be gear tier and item based I put a random ancestral bow in an its first roll is 94k which is different to your guys numbers…

I love finding a build I wanna put together, only to save 120 mil gold in order to pay the cost of switching paragon/skills, only to try enchanting 4 different rings with desirable stats until they hit 5 mil gold cost per enchant, and none of them roll the single stat I need. I also love seeing the same stat choices 30 times while my gold savings goes down the toilet.

If this doesn’t get improved with the option to choose to disable stats from being rolled after you get them the first time, or add a cap to gold cost per enchant, I guess I’ll just stick with the same luck and stay the same build until I get bored and move on.

Except in D3 we had already amassed billions of gold by the time Enchant was implemented. So the cost was and still is irrelevant.

I am level 91 and I am very far away from getting 100 millions of gold a day! :frowning:
(ok, my fault, not only I have to work, I also play Sorcerer)

Anyway, I have to admit they did fix enchanting in D4. No longer you have to wait 0.8 seconds between each reroll!
You can now spend all your hard-earned millions in a fraction of a seconds! :stuck_out_tongue: :open_mouth: :cry:

I did not know you were supposed to get something out of it though. Doesn’t seem to happen to me! :open_mouth:

Unless enchant was meant for people at level 100 only, I do feel the cost is prohibitively expensive.

I enchanted one piece, and vaguely remember along the way one of the rolls costed 3.4 million. I’m still yet to recover financially from just that one piece.

I don’t think there is a good tuning for this cost. Eventually anyone who’s spent long enough at level 100 will be sitting with billions of gold and saying enchants are pocket change, while the vast majority of players from 50-80 would be literally scraping rotten meat off the ground to sell just so they can enchant their next piece.

Ultimately, I think the game should be tuned such that players should never find themselves needing to farm large amounts of gold. That’s just a bad experience.

Maybe farm a couple millions for enchanting a full set of gear at 50, sure. Maybe 10-20 million for a full set at 75. Maybe 50 million at 100. Fine. But a projected 100 million for a set at 70 is just sad…I’ll probably be level 90 by the time I get my first 100 million and all that gear would have been outdated and swapped out already.

So yeah, I think enchanting is too expensive. If we consider the seasonal design of the game, where everyone starts with 0 gold each season anyways, I don’t see why there even needs to be gold sinks.

According to D4 Armory on my lvl 100 Barb,

I’ve played for 7days,18hrs,17mins,
I’ve killed a total of 154,586 monsters,
I’ve picked up 119,510,340 gold.

And its grinding gold that’s killed my desire to play, I can handle the long slog looking for BIS drops to hypertune my build, I can just about stomach the continual need to Helltide farm (but they need to change it so it’s always up someone in the world.) But farming all day to reroll an item stat once or twice? no thanks.

They need to make the greed shrine a timed kill event, with increasing difficulty per wave that drops a Million gold minimum and upto 20-30Mil top end.
They also need to make Goblins drop a few mill gold.
They need to add a real price to gems to add an extra revenue stream.
They need to give 100% resell value on Aspects.
Sigils need to have a value in gold per rank of the Sigil, capping at 500k for a level 100 NM sigil. (5k per rank?)
Unique items with gold specific / or vendor specific modifiers.

Basically they need to add a functioning system to generate gold.

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Cuz 3 or 4 times is so many.

The cost of this is insane. Before upgrading and imprinting an item I literally spent several million having only rolled the item 5 times. it is ridiculous considering there is no other way to make money but to sell crap. It takes so long to to build up a comfortable amount of gold and it simply vanish in seconds after just a few rolls. Please reduce the cost!