Enchanting Costs Are Too High

Same here, pretty discouraging and uninspired (copied from D3?) crafting system. Please do something about it, the least would be:

  • balancing the ridiculous (gold) costs (throw away hours of gold farming doesnt feel good - AT ALL)
  • add 1 or 2 additional outcomes to chose from
  • make rng selection of outcomes less frustrating (maybe cater towards build of player)
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Exactly the feeling i get almost every time i try to reroll. It is really highly demotivating, i can’t really grasp the (long term) logic of Blizzard implementing it like this. I asumed player retention is key (i mean, they WANT to sell you platinum/MTX right? So why have mechanisms in the game that DISCOURAGE players playing the game?)

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4million one roll and still not 2 to pasive skill … come on

Perhaps they should have a cap to enchanting costs or a linear growth in cost instead of exponential growth

Occultist doing extreme compounding interest.

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100% agree on this, and since you can’t see the roll possibilities, when you don’t get something there’s always that sinking feeling in the back of your mind that maybe it’s not even in the pool of possible roles.

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This is stupid d3 at least let you see the possibilities you could get and gave you 3 options why only 2 options thats crap.500,000 gold the second time you enchant the item wow. There’s nowhere to farm gold yet like with goblin lair.

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I mean, if you sell all the useless(the vast majority) yellow gear, it adds up pretty quickly. The enchanting costs are still too high, though, and they really should do it like D3 did.

there either needs to be a cost ceiling or as it gets more expensive you get more options

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Yeah exactly, I just stopped enchanting after a certain point altogether. It’s nonsense. I also spend up to 50m multiple times and it’s no fun at all. But, on the bright side, once I quit rolling items, the game got more fun again.

Once in a while I find something that looks ā€˜worth it’ and then I still go there but I’ve set a clear limit. If I don’t reach the required stat after the price per roll goes above 1 million gold, I stop rolling the item.

Right now I have upward of 80 million sitting in my bank and it’s not really dropping. Though I just hit lvl 100 and now I realize there isn’t really any kind of endgame beyond this, besides leveling glyphs and such.

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Something needs to be done about this. It feels the worst. Almost like gambling and loosing real money.

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Lower the gold cost by 50%, or make it not go up so steep, and let it also cost 1 random type gem. Normal/flawless/imperial based on item type or power. Reduce drop rate of gems by 75%. And let gems sell for more than 8 gold…

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I agree with the lowering of the cost, but why should it cost a gem? It’s not logical. It’s not D3.

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Why not? Now gems are completely and utterly useless, used for nothing.

i think i did over 30 tries to roll for any amount of movement speed on my ammy and now it costs over 5M. Over 30 tries and I still couldn’t even the lowest movespeed possible. I find this insane.

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I dread finding even a minor upgrade since i knowi will have to grind gold for hours just to see if it might roll a decent stat to be considered an upgrade. Sometimes it didn’t work out and I end up trashing the item because it’s too expressive to keep trying to enchant.

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I continue to believe that the odds of getting a good drop are better than the odds of getting a good roll at the enchanter.
So, enchanter is a scam, just grind gear.

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I like the idea of the system, it was too easy in D3 to get exactly what you want. This is more like D2 where you used to need to look harder and there was no perfect gear, so you needed to consider upgrades more carefully and cookie cutter builds were harder to follow so you made your own.
I also like not having endless gold.

However the implementation of the system is just lame. I’ve come to the conclusion it might as well just be taken out of the game. I’ve spent 10’s of millions on a single item, just to keep getting the same 2 prefix options.
At least give 3 or more options or reduce the cost or both, because right now it’s not worth it, except to roll on something completely worthless and hope you find something less worthless.

Necroing this thread because, well, after multiple level 100 characters, Im to the point where the end game is truly just a grind for an undetermined but extremeley high amount of gold to get the enchants I need on my best in slot self found gear. Multiple pieces above 10m per roll.

End game this season is grind your life away for gold with no hopes of finding any interesting loot whatsoever.

Fix enchanting costs. They are too high and currently ruining the game for me, literally. Grinding 3 hours to enchant my gloves twice only to place them back into my stash and never see use because blizzard cant give me a crit chance roll above 7 out of 12 after god knows how many attempts is DUMB ASF.

I dont want BiS handed to me, but when even your most hardcore audience is getting turned away by a DUMB grind, it NEEDS CHANGED BLIZZ. WAKE UP. I WANT THE GAME TO SUCCEED.

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Yeah, too many affixes.

Best rule is above, only enchant trash stats on an item that’s already good and only enchant 3 to 7 times. If you don’t get want you want time for a new piece.

I don’t mind it so much since I’ve stopped enchanting most of the time. However lvl100 gearing is going to take an infinite amount of time. It’s already too grindy 50+ compared with previous Diablo’s. Maybe there needs to be more fun stuff to do to take your mind off it, but the rewards are too few for the effort.
Whether items drop with better stats or the enchanting gets a little cheaper, the effort vs reward needs to be improved. I don’t know anyone saying they love the game after the story, they all say the story was good.

Still the engine is great, just the balance and the endgame that needs fixing. Also Devs annoy me when they say no other Diablo had end game… What have I been playing for over 25 years then?

If you enchant a rare instead of a legendary and then imprint it with an aspect it becomes legendary…the price to enchant rares is significantly cheaper. It still crazy pricey but definitely helps. Rest assured tho that it’s intensional so that it’s not too easy to super power items…it’s game balance stuff imo.