Enchanting affix weight/false affixes

So I’ve got a double GA ring with Crit chance and attack speed. Very good. I’m trying to enchant this last perk to Luck hit: Make enemies vulnerable. I’ve spent over 800 angel breath on this which also equates to almost 500 million gold in rerolling… Half a billion gold for an affix that supposedly exists. I haven’t seen it once. You guys have many bugs in this game and problems on your plate but lets try to reduce the amount of time you’re wasting of players’ time.

bad luck is not a bug.

There is no such thing like bad luck when not every affix have the same chance of being rolled. And it’s not a secret but a common knowledge (tested by many streamers or reddit users in some cases even in very large data set) that some affixes are much much more rare like cooldown reduction.

Just try to reroll amulet stat like x10000 times and see yourself how main stats / life are way much common than cooldown reduction or +skills

This is well known game design issue. Affixes have different weights. It’s not a bug in general just bad system design.

There is your first mistake. The affixes are not equally weighted. Still not a bug.

I never claimed that it’s a bug. It’s just a knowledge not well known because game not inform you about odds.

I just simply pointed out that some narrow minded people can mistakely interpret this situation as bad luck when in fact math is not in your favor if you try to roll affixes like CDR/+skill.