Enchanter may be bugged - Datamined

We may have been using a bugged enchanter for 6 weeks, cutting our chances for most rolls by more than 50%. Most people assume there are weighted affixes, but there are no weights in the game files. It feels like weights, and is due to something else.

Certain stats may have an unintentional value that acts as a ‘forced roll’ flag, attached to them in the game data. This results in us always seeing these stats, if available when we enchant a piece of gear. Crit chance and attack speed on gloves, crit chance on rings, among others.

There seem to be no affix weights in the game files. The behavior of the enchanter is basically all affixes have equal probability, but some have a value in their ‘family’ assignment that makes them behave as an ‘always roll first’ affix, if it isn’t on the item already.

The OP is an experienced dataminer and crafting simulator web tool builder. He believes this is a bug or unintended.

"I’d like to mention that I think this is a bug and probably not intended for two reasons:

  1. It doesn’t make sense to tie this kind of behavior to the value in question as the value is used to put affixes in the same ‘family’ making it so they can’t appear on the same item (for example dodge and dodge from distant…)…

  2. If you look at the affixes that are priority and their base, you’d think there would be some logic to them being tagged as such. But it seems more arbitrary than anything else. As an example Amulets have thorns and +%total armor as priority affixes amongst other things. Doesn’t make much lore sense for amulets to have those be more prevalent, or Basic Skill Attack Speed on helms for that matter."

He made a tool for predicting enchanter crafting: D4Craft,com

I want to raise the awareness on this issue to get a dev comment, and hopefully, a fix to a massively important part of the game that may have been broken this whole time.

This isn’t an invitation to pile hate on the developers, though I’m sure some of you don’t need one. Bugs happen. I don’t expect software to be perfect, but if this is not intended, I’d love it to be fixed ASAP, and that won’t happen without the community alerting them.

https://www.reddit.com/r/diablo4/comments/14y4h8v/psa_the_enchanter_prioritizes_certain_affixes/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=1

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These devs wont even be capable of understanding this. They are trash

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This isn’t that much different than D3. That also seemed to have weighted choices, so some stats come up more frequently than others, and some stats are extremely rare.

The thing is there isn’t any weights in the game data. The “family” tag may be applying an unintentional priority to items making all ‘priority’ stats 100% likely to appear in one of the 2 offered rolls, if they aren’t already on the item. Weights don’t usually go up to 100% in a functioning crafting system. That combined with the stats behaving in this way don’t make sense for the item base in some cases, means we can’t rule out the possibility this is a bug.

Seems accurate. But the real sinister truth from blizzard is that it’s intended. It’s the hamster wheel mentality. Keep us on the wheel. Maybe you’ll get the roll you want. Maybe you’ll get a shako. Keep playing.

Hey investors! Look at our amazing daily active user counts!, Our stock price is up 10% this quarter. Bobby gets another 50 million bonus and can buy a yacht!

It’s the big brain play. The white knights are too smooth brain to understand how the business really works. Blizzard is intentionally withholding all QOL features. Bug fixes. Drop rate buffs. Class balance (no, these BS “updates” are not truly balancing the classes). It’s all part of the strategy. Resolve one of those issue line items season by season. Little by little. every time the stock price drops, bring the users back. Raise the stock price. Repeat. Simple as that.

Think I’m wrong? Then explain why MSFT saw a golden acquisition opportunity in Activision-Blizzard. It was all Bobby’s strategy so he and the other executives can all buy a yacht with their buyout money.

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Sure.

As someone who’s still playing for now, I’d love to have the D4 team aware of it, and comment on it if possible.

i noticed this as well, when you roll an item you will see the same 4 or 5 options continually

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Was it done from the Book repsitory near the Grassy knoll?

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Well one part of this is that it seems VERY likely that main stat will appear to reroll on a 2hand weapon, and I like that part of it.

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Unsurprisingly, main stat on weapons is affected by this family-priority interaction.

got this on my sorc today.

i thought this wasn’t possible…but i guess it is?

every re-roll i have done on this thing (up to 3 mill now) has had overpower on it.

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Probably explains why I keep getting the same affixes like 10 times in a row before I finally give up. This has happened to me on many pieces of gear.

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Does this weapon already have main stat? Duplicate rolls happen sometimes.

My 20 mil per roll Chest trying to get a stat. Not even a high roll stat says it’s intentional weighting.

This is why I want to try to get a comment from Bliz. This could be the biggest, most consequential bug in the game, or the way it’s supposed to work. Seems like a really strange way to design a crafting system though.

I mean, diluting affixes isn’t very unusual.

I don’t recall ever seeing the Lucky Hit: Chance to do something affix in beta or early game.
Only Execute for weapons.

There is no reference to weight values in the game files. Only the “family” value which is strangely applying this priority behavior to stats that don’t make sense in some cases.

It could be linked to the item generator as a sub function.

It would make sense for the weights to be there instead of writing it twice.

I doubt that it’s a bug that our intentions to create good gear are weighed down by undesirable affixes. The fact that there are good and bad priorities suggests that our gear is weighted on both ends toward mediocrity.

I don’t think this ends with the occultist either. I think the same, or similar, weights are being placed on item drops themselves. And some of it is absolutely broken when it comes to weapons which have the added consideration of weapon damage - some of which can range for over 900 damage.

Many of these affixs, and the systems that compose them, appear to be nothing more than an improved version of the “light radiance” and “pick up radius” of the past. Instead of providing dumb value they provide middling value and steer drops the same way.

ok but datamining number about weights for rolls doesn’t really matter… All that is calculated server side. It would be pretty damn stupid to have rolls calculated client side for an online game as you could manipulate it. If that stuff is just still in there from when they were building the game or not no real way to tell. Whether the conclusion they came to for values is right we can’t know going off client side data. It’s something that would just need to be done manually to verify with billions of samples to get the real percentages.