Hello.
As a developer myself, if you can’t keep a 100% uptime secure at all time.
Atleast offer offline mode, I mean you might as well since this game is so lonely anyway and is 100% SSF.
The fact that they do weekly server maintenance will make it impossible to have 100% uptime.
Obviously not 100%, but if you want to pick words.
Let me hand you a new number, 98%.
They can hold that averaging 4 hours of downtime per week, if you round. It’s technically 97.6%
No need for that long downtime, just do the code on a separate server.
Transfer the updates once ready and let everyone know that servers will be shut down in a few minutes to reboot. Then everyone reboots and just downloads the new update.
I know alot of games that offers this, ain’t that hard to accomplish.
But seems too advanced for a multi billion dollar company, such as Blizzard.
4 hours is a long time. I think they typically say the maintenance period is 2 hours and even then it’s rolling server reboots.
It’s for DRM.
They’ll never allow offline because weighed up against DRM they don’t care about convenience for the customer even if they effectively deny them access to the product they bought to achieve that DRM.
Didn’t they even update servers without warning even disconnecting and killing hardcore players? They are not going to enable offline mode for the customers’ convenience.
I mean they could do the logging in in the background and always start offline. The user would never know if online mode ‘failed’ until they tried to group up, and since 99.999% of players don’t, it would just be a massive convenience and even for the 00.001%, they would probably prefer to do offline things if online was unavailable.
But DRM is more important than happy customers.
And like many other modern game problems ‘modern gamers’ are apparently fine with it, so that’s what we have now.
I don’t know anything about their server structure, but I would guess that they use a private cloud solution. At a minimum they should have three 9s uptime. 97.6% is completely unacceptable in nearly any industry.
It’s all a marketing strategy.
Make the customer happy, but not too happy so that he will at least talk about it.
Human psychology, we tend to complain more than compliment.
Any exposure is good, whether it’s good or bad. = FREE MARKETING.
The issue with the math I did is I assumed that they have 4 hours of weekly maintenance where the servers are offline. In reality, this isn’t generally the case but I don’t have a length of time to go off of.
For 99% uptime, you’d average about 90 minutes of downtime a week.
Another lie that can’t be fact checked.
“As a lead designer of Elder Scrolls V: Skyrim, i demand to play Skyrim in D4, or the game will de dead in a milisecond, and will refund! And it’s all the devs fault! They spilled coffee on the servers, i know i was there!”
Not a game developer.
Web and software developer with enough understanding of how servers and updates work.
It’s 2023…
I think they are trying preserve no bot and anti cheat at all times by being online.
Apparently you are pretty bad at your job then. You cant just change an always online game to be offline at the flip of a switch… They would have to recode just about everything.
Is called load balancers servers.
Which gracefully move actors from servers A to B, when A load is high or A is starting to go down.
so you can do it without issues, just seems their architecture does not support it or they just have cheapen out of those servers.
And here i thought it’s still 1944. Atleast the over all vibes here, give me a feeling how it could have been at that time.
Nope.
Just like ResideSin says, it’s just an architecture fail of the server/maintenance support.
Wrong.
What about all the data and checks being done and stored server side currently? Just flip the switch so its client side? LOL
API’s.
There’s a solution for you.
…And…here…we…go…