So I don’t understand the nerf to elixir drops. I don’t think the issue was how many were dropping, I think the issue is the quality of the elixirs dropping. I would love when I’m farming T70+ to be able to have all these Lv120+ mobs drop Heady Elixirs instead of weak ones. That’s what made it take up all the inventory space was they were only useful for xp. Now, we will still get the bad quality elixirs just less often which will mean nothing in the end?
idk I don’t understand that. I don’t want to spend more time getting flowers it’s nice to get free elixirs once in a while. Plus there’s elixirs that only drop from mobs like the Fortitude or Combatant Fortune etc so we’re just going to get less of those as well?
I agree. I found the patch notes with their “we’re helping with the inventory and stash problems by giving you less stuff” to be a bit of a head-scratcher.
They could have gone for “we’re giving you less ridiculous useless junk that is 40 levels below you” (and in a few areas they attempted this path), but it would have made a lot more sense to go with “we’re giving you less junk and replacing most of it with items of a level and quality you can actually make use of”.
As for “potions cluttering inventory”, I can easily choose to not pick them up, or delete them if my consumables fill up. I guess they figure it’s “good gameplay” to make players stop at every herb bush in the overworld if they want to be able to use potions.
And as you said, the drop-only potions are some of the most useable ones, and apparently now there’ll just flat-out be no way to get decent supplies of those.
I don’t get it. They literally changed paragon nodes and stuff to scale with other dmg stats on weapons and made it to where the only stats in the game aren’t crit vuln core stats on weapons. They obviously understand the assignment on many aspects in these patch notes. This specific issue is very odd to me how it was just handled completely off par with the rest of this stuff. I also hope they will fix the combatant fortune to actually give 30% lucky hit instead of 20%
The problem is two fold. They limited inventory space too much and then provided too much variety of elixirs that don’t stack. So they filled up your inventory that was also being filled up with sigils that don’t stack. To remedy this problem they removed the drops so that you will be “forced” to only craft the single type that you want to use that will stack so your inventory space problems are “fixed.”
I dont know. I believe “good” elixers should be made. The dropped elixers are usually garbage, but i only used those for leveling to get the 5% extra xp. Once at 100, i made good elixers to actually play.
Not saying everyone should do what i do, just that i am ok with what theyre doing. What i WOULD like to see, is us being able to break down garbage elixers we find into materials.
Blizzard just doesnt understand their own game, and they made changes for no reason. Elixir drop wasnt an issue, and the fact that they went and changed somethign that wasnt an issue in a game that has THOUSANDS of problems isnt a good sign
The fact that they mock us by saying it is to help with inventory just makes it worse
The drop rate nerf is stupid, just as stupid as it was the leave dungeon nerf
The overall drop rate of elixirs has been reduced.
The 0.5% chance of dropping from any monster has been reduced to 0.02%.
Didn’t look at the numbers before now. This is really bad, one potion per 5000 monsters killed!? This cant be real. Gotta be one of their genius mathematicians at work.
I don’t like an elixir mechanic at all.
Well, it’s ok to use them sometimes to raise your res in certain boss fights.
But making powerful elixirs (like crit chance) was a bad idea. Because at some point they can become mandatory and we will get just another repetative and tedious mechanic.
If only we could make the best elixers. Elixers like Cruelty, Iron Skin, Combatant’s Fortune, etc. only drop from mobs. Now they’ll be even more rare.
Edit: I think they also drop from Helltide chests. Maybe they’re trying to incentivize more people to play Helltide by killing elixer drops from enemies.
Now sometimes I don’t mind running around picking flowers to break the monotony, but not all the time.
As someone said above, I wish we could craft the better elixirs that are drops. And I wonder if they will up the amount of materials we get so we don’t have to pick flowers constantly. Sometimes I ran helltides just for the elixirs.
I’m guessing we’ll just have to see how this pans out. Hopefully, not as bad as it sounds.
reserving judgement on release, does it say its nerfed across the board? since they are found in HT chests, SQ etc so i really dont care if i am not picking up trash elixirs from the ground fighting monsters lol.
would much rather not having it rain elixirs i don’t want, they should increase the mats to craft, gains from SQ and whispers though. and on that note the crafting tree needs improvements, refining mats was frustrating in D4, it can be much better.
My point is exactly that, you’re saying you’re ok with not getting trash elixirs from mobs but you want the ones from helltides. How about instead of reducing the drop rate from monsters, they put the elixirs of same quality as the helltide chest as the drops instead? Now you want from helltide, SQ, and monsters. Now it’s all useful. To me at least.
They should have kept the drop rate and then let us salvage potions into ingredients so we can craft better versions (if they really wanted us to continue to pick up weak ones).
Fair point, yeah i will probably miss the free ones for the leveling purpose, the ones from HT have a chance to be better, like savage elixirs,
I dont know, basically reserving judgement until i play the change, but with the overflow of potions i end up with, i dont think it will be an issue tbh, I would prefer monsters drop cool loot, special items, new items etc than elixirs. Especially since aside from the ones that you pop to level a little buff, the ones that i really needed to enhance my build, deal with conditions like poison, i crafted anyway, was unlikely i had a inventory full of the ones i really wanted.