Hello fellow citizens of the Sanctuary!
As there are plenty of overpowered builds that one-shots Lilith skipping all the mechanics I decided that I will try my best with a Z-tier homemade build. As you can guess it is… quite bad (to say the least). Nevertheless I am having so much fun with it and I am super dedicated to defeat Lilith with it.
Which of course means that the fight lasts more than 1 second and all the dangerous mechanics are in the menu and thus I have to actually learn the fight. So far so good.
It took me quite a lot of attempts (maybe above 100) and after that I feel quite confident avoiding the waves/crashes and getting to stage 2 (the Mother of Mankind).
And here is where my problem is. The so called “Wolverine” attack (the triple red lines after her pushback scream and followed by the blast on the ground) are very badly telegraphed (if we can say that they are at all).
From what I have experienced the damage is done at the moment she starts the attack and the lines are… just there.
I have made a compilation video of few of my deaths on this mechanic (please forgive me the lame editing, my video editing skills are worse than Bulgarian football): https://www.youtube.com/watch?v=sfmQdugIDuw
Especially on the one on 0:19 you can see that the attack is no near close to me but the damage has happened already (thus I died).
I want to emphasize that I am not asking for nerf of the boss! Please no! I want it to be difficult (for the non-one-shot builds). But please make it a little bit clearer where the hit will land. Give us at least 0.5 seconds warning. We are talking about a one-shot mechanic. Not just a casual hit that will take 10-15% of the health. All other one-shot mechanics (phase 1 area, waves, slam, spirits, platform breaking) are very clear when and where will hit. OK the waves could be slightly clearer where the hitbox is but I can live with that. But these slashes… I don’t know what is the counterplay of it. I saw in the guides just run across the edge and it sort of makes things better. But still it is not reliable.
If someone knows more about this mechanic - please tell me what must I do or where must I look at.
Thank you! 
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By comparison I thought Beast in the Ice was a much better design of boss mechanics. Much more enjoyable back and forth gaming rather than mario brothers memorize the script.
Man, I can barely make it to Phase 2 b/c the waves of claws on the ground in P1 require half-second reflexes. ThankGod for FlameShield!
Then I see the video you put up and those lines are even worse. A boss kill just isn’t worth it time wise if it requires near perfection to beat.
Yes, the attack will do damage across the entire line before the attack becomes visible.
This can lead to oneshots before the attack is even visible.
For the waves I have found the cure even though my success rate isn’t 100% 
There are double (or triple/quadruple) waves ONLY when she spawns the adds. And in fact she keeps spawning waves until the adds are dead.
For any other I think you can activate the immunity (although not always is needed).
For the first adds at ~70% HP (enforcers that can hook you) the first waves that are coming they are in a very weird pattern (that is never repeated after that) so I always use my immunity (blood mist in my case). And the second one I just avoid it. By staying on the edge you will almost always trigger waves in such formation that the middle waves will spawn one almost next to you while the other will be still inside the circle. So if you manage to evade (and in your case teleport) behind the second one you are fine. Until the second wave of adds (the 3 adds) there is no triangle formation waves + crash combo. So you can do that (staying on the edge) or just use immunity.
The most critical moment is when the second wave of adds (~35% HP). What Lilith does is the following:
- she jumps
- she lands and spawn 3 adds (oppressors)
- she jumps again
- she lands again (doing nothing)
- she jumps up
- waves incoming X 2 (or more)
So during the time of all jumps you can kill the adds and the blood blisters they spawn.
After that you focus on avoiding the waves it’s more or less RNG what type of wave pattern will come because there will be waves minimum twice (or more if you are slower to kill the adds). I personally keep my immunity for when there is also crash with the waves since it is the hardest to dodge. Although sometimes it is double crash (it quite low chance for that to happen though) and then I just do my best. Very often I fail as well.
With a little bit practice and patience you will do it.
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Thanks, that does help with the explanation.
Being a Ball Sorce(build I just did myself, but found it to be very popular this season) I can get her to near 1/4 hp before the first jump.
My guess is that Blizz will nerf the fight near the end of the Season.