As you all know, many people are tired of grinding bosses that are made to be too long of fights behind invulnerable stages and so forth.
I have seen other recommendations that maybe they allow all bosses to work as belial where you choose what loot you get for what bosses you grind. Instead of making it another boring grind for kill after kill and stash after stash of worthless items i propose a sort of augmentation.
Instead of wasting all of that time to grind through hundreds of andy items for bad loot, what if there was a way to use say for instance 5x items to open a lootbox for better chances at mythics or better GA items. It would decrease time spent doing annoying boss fights and get people back out to playing more enjoyable aspects of the game.
Just some food for thought to make things easier on devs who seem hellbent on making things a more annoying grind lately. If you implemented something like this please look into why im still getting 3Ga items with a 50% aspect on them, werent multiple ga items supposed to be guaranteed to be rewarding from now on? I really hope to see some meaningful change to this game. I have 3000 hours played since launch and have never played so few hours in a season than i have for s8. I was very excited for boss powers and it all fell flat to me. This whole grinding loop of making a new character just to spend season currency on loot caches is just a terrible way to force your players to engage with season mechanics.
Heres hoping someone who can affect change sees this.