-I dont know why Map progression from hardcore is different from softcore … i want to play hardcore, but a lot of the time im discourage because i have to do all renown again.
-Why not give all waypoint from the start, i dont see the point of running arround to get them NO BODY like that…
Why dongeon are locked behind stronghold, it was fun the first time, but now i never do those dongeon because i dont want to do strongold each season.
Here something that could be cool, add rebirth each season and in hardcore and when you do keep all those boring thing that you don’t want to do again… Let the appearance of the character and wardrobe save … thats very simple to figure out. I know no one that want to redo all the starter thing again…let class quest unlock automatically at lv if done with previous character… druid quest its not fun, you have to do a stronghold im tired of tur dulga a serie of quest then the globe is ok i guess but i would prefer have it unlock if done previously.
Season 3 was not bad at the end for some point, why not just add keystone that drop randomly to do vault(even if they are base on old dongeon layout) it will add variety and make glyph lvling less boring… its like goblin vault in d3 its very fun to do because you dont do it to often but it make variety.
Map overlay will be useful in hardcore, because in helltide, i died some time because i was watching map to see were chest was, it was in softcore but if i was in hardcore it will be sad.
Iron wolf reward (gear) suck most of the time and are useless, but i already made another topic about that.
Try to be creative, i mean you always reuse same boss and same dongeon pattern, its obvious it make the game look more dead a lot of the time, i know it save time on programming but from a player perspective its very boring.
there a lot of other thing i could say, but those are thing that come in mind at the moment.