Easy solution for stash storage

got an idea which would fix the issue

so basicly since the problem is that every stash is loaded by every other player i think they should make 4-5 stash tabs per charcter which are no longer shared and keep 1 shared one

this would drasticly increase the storage space in an easy way without them having to fix the poor code base and without increasing the amount of items other players have to load

what do u guys think ?

3 Likes

i did not know about this planned feature
thanks for letting me know
it sounds useful but also very risky
i can imagine a bug or cheat that may alow players/hackers to steal stuff from ur stash if there already would be an intended way to access it

something like this already happend in a game which i played(fallout76) when it was very new there was a way to steal from other people stashes and i am kinda worried something like this might happen if they implement the feature u talked about

They should a timer on the items, if not used within 7 days… they get autosalvaged :stuck_out_tongue:

1 Like

yea and u can only stop it if u use each item atleast for 6h xd

Star Wars Galaxies had this. Worked ok. It had some drawbacks to it too.

One of the problems with this game (SWG) also was lack of zoning for the housing.

I think they overhyped the game and spent more money on marketing than the thought process of the game.

Being told to deal with it, because they copy/pasted code with limitations so now it’s the community problem?

They sold us on a “live service”. This is the reason the game is built like a free to play indie game. We have invested, now let them provide the service we paid for.

No, 1 shared tab does not solve the issue. Last Epoch allows for hundreds of stash tabs. It’s up to the player to decide to hoard or not. We have no Quality of Life, this was blizzards choice.

We need less bandaid solutions to the problems they created as they will be selling us fixes to much upon first expansion. Selling it all as a feature of course.

Edit: don’t they have this system in place to audit inventories and ensure a high number of something isn’t dropping too much? I could be wrong, thought this whole issue is to ensure game economy

that would be so cool. omg i hope they find a way to bring that back

Or, um, we could do the thing that literally thousands of other games do and skip all this rigamarole with an auction house?

I’m not saying vendors or auction house are needed (Diablo players seem quite divided on the topic), but if you’re going to facilitate trade between players there’s really no reason to break it down into thousands of “player shops” that have to be individually checked.

If you want players to trade, make a one-stop trade market. If you don’t want players to trade, get rid of the stupid stash limitation.

OP: Splitting stashes into 3-4 personal and 1-2 shared has been suggested dozens if not hundreds of times.

Devs have been handed solutions to pretty much every problem in the game. They’re not short of solutions, they’re short of putting in the effort to implement decent ones.

We will see what they do. But for the life of me, space was a real problem in the other, preceding, Diablos and why it wasn’t handled right from the get go in this one is beyond me. I refuse to buy another account just for freakin mules. I dislike house cleaning in real life and I sure as hell don’t want to play a game where it’s so needed on a constant basis. Gems fix should help, but aspects can be a problem too.

Bottom line for me is, this is fun stuff over all. Too often I think people forget that and I am pleased as punch Bliz didn’t.

1 Like

brb got a brilliant idea! gonna start a tiktok for d4 inventory management! tune in soon! as elsa would say…

LET IT GO!!!

Yup. This is the key right here. The devs are just not interested in making a quality game. Only doing the “bare minimum” to make a “minimum viable product”. If it weren’t true, the game would be undergoing much more massive changes, and a lot quicker. They would just rather string us along with a “fix” here or there, that is more a bandaid than a solution.