Early S14 Thoughts

So there seem to be a lot of nerfs to classes which I am ok with on one condition: the season journey requirements are lowered so they can be obtainable on every class. The Torment Tier requirements need to be lowered on every season journey chapter by 2 tiers. If that happens then it is probably ok.

Mythics 3.0: from what I can tell this seems to be evolving into Diablo 3 Primal Ancient items with maxed rolls except it’s just uniques. I’m fine with this change. I am concerned about the old school Mythics not being modifiable because the patch notes make it seem they can roll randomly as well. The power nerf to Mythics powers was probably necessary as we will be equipping twice as many of them now. Shako needs a +8 to skill ranks in order to be even tempting and it needs its 20% damage reduction back. At least 10% damage reduction. I feel like the skill ranks alone don’t make it tempting enough.im happy about Tyrael’s Might is getting Damage Reduction. It’s clearly the best defensive mythic now. Melted Heart of Selig being nerfed was a joke as it was a garbage mythic since it was introduced. Could have just left that one alone.there is more but I will stop here on the topic.

Seasonal Theme: Realmwalker 2.0: this is fine. I don’t have any strong feelings about the realmwalker. I do like that it will be stationary now. As for the rest, we will see how it plays out. Maybe realmwalker 2.0 might be fun enough to put into the base game. Time will tell.

Why do we actually have 3,803 opinions here about the next season before the PTR is even out?

Until we’ve thoroughly tested the whole thing… none of this makes any sense.

3 Likes

Blizzard wants feedback. I don’t have strong opinions on the balance side as it all still needs to be tested first.

The difference is though that Primals were guaranteed perfect static stats every time and also with just bigger numbers. I guess with this concept they wanted the rng of affixes and the boost to the unique affix to afford a lot of latitude in build options. This could also open up a crazier super rare tier at the highest difficulties to drop that rival the old Ubers but with the same initial drop rate. Something stupidly good but extremely rare that would make you feel like you won the lotto when you got it (oh and also has a very low level requirement).

I think Blizzard wants feedback based on well-founded opinions, not on “could,” “maybe,” or “I think”… Above all, they want feedback in the form of bug reports.

The forum is currently nothing but speculation and predictions… with absolutely no basis in fact. We’re getting a PTR so we can get a feel for it… so we don’t have to guess.

1 Like

I think Blizzard get a lot of heavy handed opinions as it is. Instead of screaming bloody murder about every change, I just state my opinion and if I am disappointed with the change, I try to add that I am ok with it as long as something else changes to compensate.

As for not knowing how the next season balance will be, it doesn’t take testing to know some took a dump on your sandwich. Especially when they dropped trousers and squeezed it out in front of you. (Aka patch notes wide spread nerfs)

1 Like

No, the primal dice were completely random. This looks exactly like d3.

I mean yeah it’s definitely headed in that direction for sure cause that’s all they know. But frankly it isn’t the same cause we have a totally different game in a lot of ways. Both designs aren’t the same.

Change the color of mythics to red in the loot filter. It’s almost the same thing. Primal Ancients 2.0

I mean at this point what design could there be? Hasn’t everything been done before by now. If someone had a more genius concept than whatever we’ve seen they need to hurry up and make it. But by and large loot is loot, progression is progression, and builds are builds regardless of the manufactured nonsense it comes in.

The most important part of any game isn’t what it has in it, but how it uses what it has effectively to make a meaningful and exciting experience.

We’re still in the cook phase of Diablo 4 to try and get there.

Seasonal themes are where they need to cook. The expansion should have been tested more thoroughly before release. Cooking isn’t supposed to happen when you buy a fully baked cake.

That said this is typical blizzard. I don’t care if numbers a slightly off or if there is a few incorrect texts. Just make sure there isn’t any bugs in the patch build so players don’t have to deal with them. Players don’t want to have to deal with glitches or bugs.

Well that won’t happen. There will 100% be more glitches and bugs for years to come.

And that is why players will keep complaining about them.

Because most of us can read patch notes and form opinions based on them.

2 Likes

That’s such nonsense—it’s like judging a movie based on the trailer.

There’s a big difference between reading patch notes and actually playing the game and experiencing how it all feels. Whether it works for you and is fun or not—you can’t tell that from patch notes…which aren’t even final yet. :man_facepalming:

Which people do all the time.

1 Like

Unfortunately, that’s absolutely no argument in your favor… People do incredibly stupid things every day… Nothing you should look up to as a role model.

1 Like

Basic comprehension of dookie isn’t a role model. It’s just calling it what it is.

for sure one of the “better” opinion threads. This whole gloom and doom and wolf crying from some users EVERY season, is pretty bland to read really.

If the Devs showed a little bit more consistency from one season to the next, sure there would still be complaints but a lot less, especially if the season was successful.