You teleport immediately just as you do now. The runes are subsequent actions. Since you’re making a reference to teleport let’s bring up what I had before as an example.
Yes, with aspects or whatever else that makes cooldown abilities spammable there’s a conflict. Not sure what to do about that at the moment. I think that’s their attempt to maximize the excitement within these games’ constraints, which is neither here not there. Sure, it’s nice spamming abilities, but it also doesn’t make gameplay that much more interesting, just speeds it up, although that can be significantly more fun. How often do they do this and with how many abilities? Is there a video of this new meteor build? All of the things I’ve experienced and watched are so dumb, writing of abysmal design. Hell, just today I saw a youtube video about a fun build that the youtuber admitted is very simple. What about this game isn’t abysmally simple that you do on a never-ending loop?
Maybe the answer is you would have to try this concept in a seasonal setting where you can extract things that are incompatible with it and adjust the game to it. No great answer. Perhaps that is most appropriate anyway as adjustments may be extensive, but it’s a big investment ask. The first step would be to determine if it’s feasible, then test it as basically/barebones as possible internally to see how it feels.