After playing through most dungeons, the map lay out is poor and not just poor but a bit insulting at times.
I logged back into Diablo 2 remastered and Diablo 3 to make comparisons. Diablo 3 is definitely more static as well which I didn’t care for at all.
Part of the charm of Diablo 2 is the procedural generation of general maps and dungeon. Every play through feels different and interesting because it promotes exploration which is the point of these games when looking for loot.
Playing Diablo 4, the dungeon choice is basically taken away with seemingly next to none or limited procedural generation of the dungeon. A choice there is either a forced choice like backtracking to grab a key or opening a second door that leads to the exact same room.
This is compounded by the fact the world is always static and I am not enjoying the MMO feel.