Dungeon reset fix! What you guys think?

Well let start that this is a ARPG, not a MMO, i dont wanna to be force to enter in group play to repeat a dungeon, nor i want a walking simulator in between runs(and by the repercution most of the community dont). Im goin to try my best english its not my main language.

WHY THEY DID THIS ATROCITY?
Guess what hardcore player do? They do stuff efficiently… so in the beta majority of ppl(who knew what they are doing) entered a dungeon where in the first circular room you could find 6 elites, killed then and reseted the dungeon.
Its was efficient… so ppl will do it. Then lazy way to fix it remove this… becouse >>>Insert dev talk that makes no sense<<<
I do understand that dont finish the dungeon dont make sense from a design aspect, and this was not the dev intention so let me solve this.

THE REAL PROBLEM…
Its that finish the dungeon its not rewarding and this its the design flaw.

Once understood the why, and how… fix its easy right? RIGHT.

THE FIX…
Im goin to give the fix from the basic that should be in the game so this its not a dead game on arrival(its suposed to be a arpg not a mmo, have to part to do massive repetitive actions its not arpg like nor diablo like).

1… First way to solve the issue the basic, the lazy way: Dungeon reset automatic after you kill the boss and leave(this its the basic i expect and probably most of the community, and AGAIN its a arpg for arpg players, for diablo players).
2… The decent fix: Make finish the dungeon GREAT… how you do it, well half its alredy done, the increase of random events from 10% to 60% alredy made it far more profitable to go through the dungeon(random events are like events in the open world when you end it you get obols to gamble). The second part its make boss have higher drop rates. DONE.
Those 2 will make run the whole dungeon profitable. To make things better give a bit of renow and a bonus in gold etc. Easy simple fix, everyone will have to grind renow, this make the guy do the dungeon to the end and feel happy about it.
Boss dead leave dungeon reset repeat and we have a ARPG.

3… Devs dont want you to repeat dungeons, and to this i can say ppl wanna do what they wanna do AND NO ONE LIKE A WAKING SIMULATOR( if i want to walk around the world i will play something else, not that i did not like the random events in the map, those are actually my favored piece of the game).
Now do you really want fix this? KINDA?
TARGETED LEGENDARY AFFIX FARM… make dungeon bosses with its higher chance to drop, have a even better chance to drop leg affixes from a specific table of legendarys… spread it around the world(each dungeon has its thing). BUT if youre goin to do this make it a expressive chance or dont make it. And this can go past that but well its to much work, like real targeted affix… like x dugeon has better chance to roll gear with all res and plus armor has their affix. ETC.

Done the problem its fixed… ppl want to repeat dungeon, devs dont want ppl to enter do 5 steps kill 6 elite and leave. Those fix everything.
Dont need to thank me…

3 Likes

There are many ways to fix it.

  • As you said, make it worth finishing and resettable after.
  • Make it reset after 15 minutes or so
  • If HC death cheating is the actual reason, just make it unusable in the dungeons
  • Have other dungeons reset after finishing a dungeon

Who knows though? We’ll see when it comes out.

iLevel of drops is tied to the level of the monsters you fight. Since monsters scale as you do, you have efficient farming everywhere and in every dungeon. As such, dungeon resetting isn’t necessary for farming.

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They fixed something that wasn’t broken so that HC players can’t use 1 of 30 different exploits because they didn’t put much thought into designing HC when developing the game.

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Youre wrong… do you wanna to walk 5 minutes in between every dungeon?
Did you ever play any arpg? Im not buyng a mmo.

There is nothing to fix because there was no issue to begin with.

Idk why this is hard for people to understand. Blizzard literally just removed it because they don’t want people playing the game that way. That’s it.

There’s nothing wrong with it, there’s nothing broken. Aside from HC exploits, of which there are dozens already, there is no issue that needs to be resolved.

If there was an issue, they would’ve explained it in the dev note, but instead they just gave a shallow response to justify the decision rather than explain why it was made in the first place.

2 Likes

The reasson they gave its b u ll crap dev talk. They removed it becouse we had 1 dungeon with circular map where you find fast 6 elites killed then and then reseted. And repeat.
Thats the reasson… the real reasson end the dungeon its not rewarding so its easy to create a dumb excuse than do the work.

2 Likes

Dont be lazy, move between different dungeons or complete them properly. All I see is someone quite entitled not wanting to make an effort.

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You’re so close, yet so far.

Yes, people were spamming dungeons to essentially power level.

This is a problem because

  • it’s not the intended path
  • it skips 99.99% of the content
  • it abuses/exploits a mechanic
  • can be used by bots to power level super fast and sell accounts
  • can be used by rmt’ers to power level a players character, and use it to farm and sell items without needing to buy an account
  • makes the game boring, thus leads to shorter playtime and engagement

I could go on, but hopefully you get the point.
And this ONLY applies to the normal dungeons. By the time you’ve done all of them once you should be at or close to 50, or at least high enough to do the capstone and move to wt3, where you can use sigils to run nightmare dungeons.

It’s also a problem for hardcore. Because as soon as someone encounters an elite, boss, or the butcher knowing they can’t win that fight they use their scroll of escape, reset the dungeon, then teleport back in and try again.

This completely breaks the model of HC.

3 Likes

iirc they already stated that dungeons reset in 15 minutes if you exit. so any proposal to reset after a longer time, is actually making it worse for everybody than the one the devs have already in game. the reset dungeon is gone, so what. before 50 we’ll have to be in campaign anyway, without that can’t unlock nightmare, hence can’t simply chaingun dungeons so no problem. and after 50 and at nightmare, there are sigils so no problem (and even an alt could use those at lower levs in relevelling, since the campaign is unlocked. unlocked once for one, unlocked always for all. again, no problem).

I found little motivation to do the dungeons with the boss levels over the ones that just kill x-elites since there is no end chests in dungeons. There is no big end prize to fight for, its not a shock why people reset often.

1 Like

All of that makes sense except for the fact that literally none of it makes sense since dungeons can still be repeated simply by party hopping.

Nice try though.

Exactly. And instead of making dungeons actually rewarding to do as we level to incentivize us to fully complete them, they made a lazy & shortsighted change to force us to complete them or resort to party hopping to play the game the way all previous games could be played.

Perhaps you failed to read the entire post?

If you change your session to one that the dungeon is not complete, of course you can run the dungeon. But you can’t just kill the 6 elites and then reset no matter how you spin it, unless you have a 2nd account that you login/out of that you join to get the fresh session.

But you’d still have to run to that instance. You wouldn’t be able to wait outside the entrance or sit in town next to the portal.

Nope. You just don’t seem to understand the very thing you’re mindlessly defending.

Do you not understand what party hopping is? If farming elites in dungeons is the most optimal way of grinding X thing, and party hopping is the most efficient way of doing that, then guess what? HC players will do that.

Quite literally nothing you listed in your above post has been fixed, eliminated, resolved, or even slightly addressed because all of it can still be done despite the change being discussed here.

1 Like

I think it’ shows how little the developers actually understand the game they’re making.

Players can’t reset dungeons? This will encourage botting and further meta gaming. It will punish solo players. Want to know what the min-maxers will be doing? They will be running bot or alt accounts that let them teleport to dungeons conveniently instead of wasting time traveling. They will reset dungeons as much as they want to with fresh characters on their bot/alt accounts. This will be a common tactic through out the games life span to min-max world events as well.

So what if players want to grind their favorite dungeon loop over and over again. That’s the point of ARPGS. Forcing players to run around the map is just disrespecting players time for no good reason other than developer ego.

Instead of disallowing certain activities, incentivize other activities to be on par in terms of efficiency and value.

2 Likes

I think just about everyone can agree with that. :slightly_smiling_face:

Aint nobody got time for that! 1.5-2min Anicas runs is where its at!