Well let start that this is a ARPG, not a MMO, i dont wanna to be force to enter in group play to repeat a dungeon, nor i want a walking simulator in between runs(and by the repercution most of the community dont). Im goin to try my best english its not my main language.
WHY THEY DID THIS ATROCITY?
Guess what hardcore player do? They do stuff efficiently… so in the beta majority of ppl(who knew what they are doing) entered a dungeon where in the first circular room you could find 6 elites, killed then and reseted the dungeon.
Its was efficient… so ppl will do it. Then lazy way to fix it remove this… becouse >>>Insert dev talk that makes no sense<<<
I do understand that dont finish the dungeon dont make sense from a design aspect, and this was not the dev intention so let me solve this.
THE REAL PROBLEM…
Its that finish the dungeon its not rewarding and this its the design flaw.
Once understood the why, and how… fix its easy right? RIGHT.
THE FIX…
Im goin to give the fix from the basic that should be in the game so this its not a dead game on arrival(its suposed to be a arpg not a mmo, have to part to do massive repetitive actions its not arpg like nor diablo like).
1… First way to solve the issue the basic, the lazy way: Dungeon reset automatic after you kill the boss and leave(this its the basic i expect and probably most of the community, and AGAIN its a arpg for arpg players, for diablo players).
2… The decent fix: Make finish the dungeon GREAT… how you do it, well half its alredy done, the increase of random events from 10% to 60% alredy made it far more profitable to go through the dungeon(random events are like events in the open world when you end it you get obols to gamble). The second part its make boss have higher drop rates. DONE.
Those 2 will make run the whole dungeon profitable. To make things better give a bit of renow and a bonus in gold etc. Easy simple fix, everyone will have to grind renow, this make the guy do the dungeon to the end and feel happy about it.
Boss dead leave dungeon reset repeat and we have a ARPG.
3… Devs dont want you to repeat dungeons, and to this i can say ppl wanna do what they wanna do AND NO ONE LIKE A WAKING SIMULATOR( if i want to walk around the world i will play something else, not that i did not like the random events in the map, those are actually my favored piece of the game).
Now do you really want fix this? KINDA?
TARGETED LEGENDARY AFFIX FARM… make dungeon bosses with its higher chance to drop, have a even better chance to drop leg affixes from a specific table of legendarys… spread it around the world(each dungeon has its thing). BUT if youre goin to do this make it a expressive chance or dont make it. And this can go past that but well its to much work, like real targeted affix… like x dugeon has better chance to roll gear with all res and plus armor has their affix. ETC.
Done the problem its fixed… ppl want to repeat dungeon, devs dont want ppl to enter do 5 steps kill 6 elite and leave. Those fix everything.
Dont need to thank me…