Dungeon Objectives - Not Highlighted Anymore?

When I enter a dungeon it just says ‘explode xyz dungeon’ as opposed to the ‘collect anima’ note that it said before.

Does it not tell you the objective of dungeons anymore?

These are the Vessel of Hatred dungeons, you choose your own path through them like an open world dungeon adventure, similar to how classic WoW dungeons were. You only engage in the parts you want to or you can just rush to the boss. If you do engage then you’ll be rewarded greatly with resplendent loot & such. Basically, these are now hidden secrets, if you can slay all 3 anima AND find the anima urn you’ll be rewarded for instance. Or if you find the bloodstone/stone carving/etc and find the place it goes.

IMO these are the best designed dungeons in the game, way better than say, free 7 prisoners and oh, one is all the way back on a path you didn’t take where you started, so massive backtracking, etc. As soon as you think you might have to backtrack in the new dungeons you could just progress onward anyways to the boss.

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It would still be nice if, as you found the things, tracking bars would appear so you know where you are progress wise. Having no bar for the anima mobs for instance is kinda annoying

Three anima mobs to fill the urn every time.

is it always 3? that makes it better, but still being able to track what you’re doing in the UI would be a welcome QOL thing