Druid. Nature savagery/ earthbreaker

I playing shapeshifting druid and using nature savagery affix a lot. The most obvious bug i noticed is that nature savagery effects doesn’t works with nature magic buffs from skill tree, for example hurricane after trample doesn’t make enemies vulnerable when natural hurricane or elemental exposure chosen. I don’t know about defiance, resonance or natural disaster, but i never seen it’s icons in effect.

For me also quite annoying that generated lanslides with shred or trampled earth doesn’t works with unique earthbreaker ring. So the ring unusable with nature savagery or trampled earth. Lame

Could you describe your issues with nature savagery?

Could be wrong but doesn’t natures savagery specifically say it only operates to activate natures fury, not aspects.

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my issue with Nature Savagery is that it says explicitly that werewolf skills act as storm and werbear as earth for the passive, but only as triggers, not as being triggered, which is not stated explicitly in the tooltip. Meaning, even though werebear skills act as earth for key passive, storm skills wont trigger werebear skills (which should be acting as earth for that key passive), only base earth gets triggered.

Such things should be stated in the tooltip explicitly, i shouldn’t have to test it to know it.

Hello WåterØtter,

I played a lot with Nature’s Savagery, so ill try to explain a bit more about it.
If you hover over every skill with your mouse you notice they have tags: Maul has Basic, Werebear and Shapeshifting, Earth spike has Basic, Earth and Nature magic.
Affixes on gear and paragon board can buff the damage of skills with these tags.

Nature’s Savagery doesn’t give the Earth, Storm and Nature Magic tags to werebear and werewolf skills. Then they would have written: “Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills”.
But they added “for the Nature’s Fury Key Passive”.

What does it do?
It makes werebear and werewolf skills trigger the nature spell as described in the Nature’s Fury passive.
I used it a lot in a Maul build. It will trigger both Storm Strike and Wind Shear.
The aspect has its use, but its something you have to build around.
If you use Claw + the Seismic Shift aspect then claw will trigger earth spike with the Seismic Shift aspect applied (earth spike in a line).
I’m pretty sure it also works with the reworked Aspect of the Calm Breeze. Casting Maul should trigger Wind Shear with the Aspect of the Calm Breeze applied.

Another interesting thing is that Nature’s Fury description says that the triggered spells count as both earth and storm spells. That’s unique.

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the counting as both storm and earth was made only to let earth skills benefit from thunderstruck legendary node, which is the only significant paragon node on druid atm

Thank you for extensive reply. Maybe i wasn’t clear enough, i totally understand the concept you mentioned. My issue is not that specific skills doesn’t trigger, i think that triggers happening all right, my issue is that triggered nature skills doesn’t get buffs from nature passives from the tree.
For example, i casting trample a lot, so i get a decent amount of triggered hurricane and this is right. But thing is, that triggered hurricane doesn’t get buffs from elemental exposure passive, it just never making mobs vulnerable.
Same i think happens with defiance and resonance.

So it looks like passive buffs works only for casted nature magic, not triggered ones, which is lame

I think i was clear now. Thank you

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Hello WåterØtter,

I did some testing for you with Maul+Nature’s Savagery aspect and Nature’s Fury.

I put points points in Storm Strike, Enhanced and Fierce (50% chance to make enemies vulnerable). I also put points in passives: 3 in Elemental exposure and 3 in Bad omen.

Result: even if i dont put Storm Strike on my action bar, then Maul will still trigger Storm Strike, including the vulnerable effect + occasional lightning bolt from Bad Omen.
So everything seems to work as intended, but because you first need a proc from Nature’s Fury and then also a lucky hit, the effects might be less visible.

Hope this helps :slight_smile:

Edit:
I discovered something new to me. I somehow procced a boulder with Nature’s Fury without using a wrath skill. Thought it was a bug at first, but its because of Aspect of the Alpha. The werewolves sometimes cast rabies, this procced the boulder.
Was really baffled with al this synergy. Werewolves proccing rabies proccing boulder!

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Think you’re wrong on this, hurricane just has a very low lucky hit. Easier to test to see if points in defiance gives hurricane more dmg or any of the earth ones since a triggered hurricane is both earth and storm .

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huricane doesnt use lucky hit, it is flat 15% chance

i didnt know that wolves can trigger it. It makes sense, but still nature’s fury is weak for companion build. Bestial rampage is 2x multiplier after all…

Pretty sure he said it wasn’t activating the Elemental exposure node which is a lucky hit. Most take the DR reduction on hurricane.

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ah… mea culpa then. Elemental Exposure is almost impossible to trigger anyway. It is objectively waaaay better to just take curse aspect or ring with lucky hit vulnerability.

Even claw with 50% LH has only 5% chance to trigger it, and you would need Greatstaff which is trash this season xd

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Thanks for explanation, maybe my expectations was too high for lucky chance :slight_smile: