The druid has two legendary aspects related to the wolf summons, from my memory one of them boosting damage by 200% and another with 150%, they turn to werewolves etc… (correct me if I’m wrong)
In my 20 years of gaming I’ve never seen anything like that in any game worth mentioning. And yes, I have not played Diablo 3.
How did this happen? Who though it’s a great idea to make skills completely irrelevant if you don’t have item aspects x,y,z? Items should complement skills not make them irrelevant if given item is missing!
6 Likes
They are indeed bonkers. I see you mentioned you haven’t played Diablo 3. Thats fine if you haven’t the game had its moments of bad and good. But here is a complete SET from Diablo 3. This is just one SET but majority of them gave an INSANE % increase to a specific skill. One prays D4 doesn’t succumb to this.
Wrath of the Wastes
- Rend duration is increased to 15 seconds, and damage per second by 500% (2 pieces)
- The Barbarian takes 50% reduced damage and deals triple damage with (already applied) Rend while channeling Whirlwind and 3 seconds afterwards (4 pieces)
- Whirlwind gains the effect of the Dust Devils rune and all Whirlwind and Rend damage is increased by 10000% (6 pieces)
2 Likes
I really don’t get it. I mean I’d assume that power creep is a thing, but I’d also assume that if I don’t have the top set or item of whatever I’ll do 20% less damage. Or hell, 30% less damage than the top guy who no-lifed the game.
What the hell am I supposed to do versus a guy doing 350% more damage?
And this game is supposed to have PVP? Is that a joke or what?
2 Likes
Mainly it was a power creep issue. But yeah with some of the SETS in D3 you were doing Trillions of damage which was INSANE. If there pvp was there you’d literally just 1 shot a player as their HP pool was nearly like 300k-500k still insane amounts of HP. I remember in D2 vanilla having over 1k and not having barb shout was remarkable.
PVP will be a fickle thing to work around in D4. Im curious how it will be if all these %'s are going to cause an issue at somepoint.
I never understood why we need such high damage numbers in games these days. If it takes you 10 seconds to kill an enemy by doing 1-5 damage and it also takes you 10 seconds to kill an enemy and you are doing 1 trillion to 5 trillion its the same thing just all you get to see is a bigger number so most people associate that bigger number as look how powerful I am, but in all reality you are the same cause it took the same seconds to kill.
Completely agree, and on the side note I deactivated the damage numbers showing on level 1.
I don’t see the point of having top notch graphics just to look at floating numbers meaning nothing on my screen all the time.
I really don’t undestand people who like them.
Borderlands and Diablo 3 both employed these types of insane scaling mechanics
Also, druid is probably the most gear dependent class out there and I’d say needs these insane stacks just to do the same damage that other characters do with normal gear.
How about we hold off on the balance complaints until we actually see what end-game balance looks like?
/yawn
I don’t want to wait around for very rare drops in order to play specific builds because they don’t work before you have them.
We saw the same design in D3. They also stated drops will be much lower from the beta on live. SO if you go in expecting to make a specific build, good luck. I don’t think it’ll happen and you’ll be stuck with what you get.
It’s a support skill turned into a DPS skill. It’s not like getting 350% on your main burst skill.
Ok, so here is a wild idea… If druid sucks that much then why not boosting the base numbers on the skill and reduce the item aspect numebrs to 20-40%…something more sensible?
I don’t need to see the late game balance I can already see the 200% multipliers poping on items, just extrapolate this to late game items. Good idea to have such items late game? No.
Bro you can remove the legendary aspect and transplant it into new gear.
AKA you only need to find the legendary aspect you want ONCE and can carry it with you till end game
Not true, you can ‘tansplant’ it only once. The new item you create can’t have the aspect removed a second time. The item will be irrelevant in a couple of levels, completely outclassed by the new rare items you find.
1 Like
lmfao, have you played any diablo games?
A legendary does not get outclassed by rare items unless it’s a garbage legendary.
A legendary with a core aspect to your build isn’t going to be replaced in a few levels. Also, leveling is 2% of the game. End game is 98% of the game.
Ever heard of stash? You know you can put away a legendary and save it until you find an item you want to move the aspect to?
So your genius idea is to stash all legendaries till level 100 so you can farm the correct rare bases and imprint them and finally have a decent build.
Great job man, you won.
Lol. Yea. I expect to only find each legendary aspect ONCE during the entire time I play.
I will never see that legendary aspect pop up ever again.
Especially not when I can buy random gear with a chance of a legendary from the “gambling” system.
You’re right.
You can. Not as much as in the beta though. Rumors are legendary rates were boosted by 300%.
I’m not arguing against your late game logic. I’m saying the campaign leveling part will suck. Why is that needed?
The build is viable because of items, not because of skills.
Boosting the skills and lowering the aspect bonuses makes the skills too strong outside of the insane gear-based build. It’s also literally ONE build.
Its not just a druid specific problem.
This is literally the game design. Remove interesting skill effects from the skill tree and place them on items and add XX% increased damage.
Its diablo 3 all over again with items conferring 95% of player power.
They need to slash the powerspike from legendaries and increase default damage of druids by a lot lot.
The class should not shoe horn you into using specific builds or hope for a random legendary drop. It should enjoyable from level 1 until you quit or die.
I understand they want druid to be versatile and have many play styles. But forcing a player into a spec for whatever his first lego drop will be is not good design.
One build? Also not true. There are multiple legendary aspects that turn single target skills to aoe or fire more projectiles. You don’t see the 200% dmg increase number on the aspect, but it’s essentially what it does in practice.
Yeah but don’t those wolves do like 20 passive damage?