I’m playing an almost lv 100 shred druid and I noticed important things that are missing from the class.
Barbarians tank more, hit more, have more mobility, have more efficient unstoppables, have more efficient fortify, it just doesn’t make sense.
The first thing I noticed is that druids URGENTLY need an aspect similar to ANEMIA.
Barbarians stun in the area constantly, this causes them to suffer less damage.
Druids don’t have this and still suffer more damage than barbarians.
So here are the changes that I consider VITAL for druids.
1- [MOST IMPORTANT ONE, A MUST] Aspect of anemia for poison, be it stun or daze, it doesn’t matter
2- unstoppable provided by bulwark should be 4.5 seconds and not just in the duration of the shield, sometimes the shield breaks in 1 second and this melee class suffers a CC festival
3- Debilitating roar was nerfed from 70% to 40% for some reason, the duration is only 4 seconds, my question is, will it be responsive like challenging shout or will it continue to cause auto-stun on the druid when using the skill?
4- Blood howl should be significantly buffed to the point of being similar to war cry, this skill is currently horrendous.
5- Lascerate needs an urgent change, make the skill have 50 seconds of CD and reduce CD by 1 second per attack and reduce 2 seconds per critical to reward the player for sustain. Something along these lines.
That’s it for now, I’ll update after playing more.