Drops = Uninteresting

The items in this game are honestly just plain boring. There is nothing in this game that is even remotely exciting to see and even if it is good the developers have made sure you have to play an abhorrent amount of time to get any of it.

I don’t know what they were think with the loot in this game but is honestly the most boring thing i have ever used in my life. This game is vendor simulator 2.0 every item i get just feels like garbage and honestly the only thing in this game that give good loot is the mysteries chest in the hillside. I don’t know what they did this patch but nightmare dungeon loot is freaking atrocious like they are already boring and now your going to mess with the loot table.

I am almost convinced these developers want to kill their game or are just plain morons.

3 Likes

Let me guess, you’re around level 40 and stuck in WT2? Or just new to Diablo?

Name an action rpg where most drops are interesting. They are usually garbage, and that is the point.

edit: It is finding that sweet, sweet drop after hours and hours of killing mobs that makes it worth it.

No, it is having a deep pool of items so that you’re always finding something interesting, even if not exactly the thing you want. The pool is so shallow in this game you’re farming for a single item because there is nothing else and you can’t trade for that item or get it from your friends.

Heh no action rpg starts like that. It takes time and the introduction of new items over the years.

i actually have 5 chars around 60

D2:LOD released with like 20x more uniques, sets, runewords, gems are actually useful, socketed items are useful, ethereal items, jewels, charms, cube crafting, etc. People were farming weapons with ‘cruel’ and other affixes (e.g. cruel pikes with attack speed were valuable) from vendors and still do. Everything was potentially useful: white items, socketed items, rare items, blue items, unique items. Low level items could be good at the endgame and your high level characters could find stuff for alts, so there’s always something interesting to potentially find no matter where you are (e.g. infernostride boots which you can find in act 1, actually with a higher likelihood, are used to farm CS even in endgame builds, gulls are useful for MF, etc.). There was a lot of thought that was put into it and layering everything together, in a much older game. What happened?

This isn’t some kickstarter game. They’re supposed to be the industry leader, you don’t release a game like this without something to look for lol.

1 Like

Haven’t seen worse loot in an ARPG since Diablo 3.

2 Likes

I dont know about you. But me, i love playing around with those uniques i get.

And I prefer D4 gearing upgrades over D2 and D3 where rares have use all the way to end game. On D3, all rares are garbage. On D2, those super rare runes are awful but you dont really need them to beat the hardest boss of the game. On D2, its a pay2win Ebay game. Good thing, D4 dont have trading with real money.

I love seeing those Uniques perform Carnage. I dont know but i am having a blast.

You going to post this crap daily?

Sorry not every drop is an upgrade for you.

Maybe you’d be happier with a modded version of Diablo 2 with the drop rates all increased by like 1000x.

You realize d2:lod is an expansion pack, not the vanilla release…right?

Vanilla D2 released with like 30 uniques. And I think the highest level req among them was Stone of Jordan at lvl 29, because there were no exceptional uniques (and no elite items at all) until LoD. Might’ve been one or two in the 30s, I forget. Not a lot of good resources to look that up.

And actually,when LoD was released it was about on par with the number of uniques in D4 at launch. A lot of the uniques in D2 were added via patches, including all the elite uniques.

They are not the same team, hopefully their expacs and seasons release lots more for us to work with and enjoy along with new skills, changes to paragon, etc. The game is in its first month, it is not going to be filled with everything we take for granted in older action rpgs. Last Epoch is a diamond in the rough compared to the others in some ways, but that is the only example I can think of because it was a kickstarter and just grew over time.

I have, far worse in other action rpgs.

Which ones? How many people were working on the projects? This project had far more money and developers thrown at it than any other ARPG that I can think of. It is Minecraft Dungeons tier though. An absolute joke.

The people and money thrown at a project do not mean anything, especially in larger companies. Smaller teams are not bound by their uppers. Blizzard North was smaller, D2 released as a good game, but it took an expac and a couple years to make it great, and this was a team full of love and passion. That Blizzard does not exist today, I am not saying they do not care but they are on a time frame and have to work as fast and hard as they can just to push a product out.

Who cares? The expectations are for them to produce as a consumer. Not my problem that they have to deal with bureaucracies I have to deal with it but I expect my team to produce and we do. Sorry that their management team isn’t talented enough to manage above and below properly. Not my problem.

People have zero grasp on how far society and technology advanced since 2004 blizzard. Everything was new, things were fresh, idea flurishing. VHS still being sold, blu ray was the newest technology, ipods and iphones, dial up becoming more avaliable for the average home. If diablo 2 launched in 2023, it would be the worst game ever. Nostalgia is a hellva drug.

Well your are deluded if you think any game save for some indie ones are going to have the kind of love you are looking for, hell Last Epoch has been and is still in development about 6 years after the kickstarter was first announced, which is damn good. Grim Dawn stared in 2012 and was released in 2016 I think or around then. It is just now to the awesome point of any action rpg with so much diversity with builds and items to support them, a solid endgame, well not the best but it is good, and plenty of challenges. This is over 10 years later.

For sure D2 was fun, but it took patches and then LOD to make it what it is now.

You obviously do not work for a large company. All they want is results.