Double Swing Barb After Patch

I built this prior to patch and was doing around 80k max dmg. Now after the patch I am doing 100k max dmg in comparison with no other changes.

It’s pretty “decent” but could be a bit better, only 1 glyph is level 15 atm but they are all generating bonuses. I am also missing 2-3 aspects due to converting from ww barb to dual swing barb around 5 days ago. Im sure the quality of the build would help reduce deaths quite a bit once i get warbringer glyph (11 paragon away) and the proper aspect on the items (main aspect missing is groundstomp removes leap cooldown).

This is not a meta build, but if your tired of having to use basic skills as a generator then this build is a fun option.

Barb currently has
42% crit chance
334% crit dmg

I would suggest some sort of attack speed boost maybe 10% that can stack ontop of berserker for double swing. Double swing even with berserker is very slow for a skill i would expect to be very fast.

I completed the run in 15:35 seconds 22 level difference (Teir 47 NM) dungeon, minion Level 101 on a level 79 Barb.

Video is short because the screen recorder lagged during some of the better fights unfortunately so I just removed them from the video.

Build located below

d4builds.gg /builds/56744489-20be-43bc-b223-7e5bddadc0c4/

Bash is unironically the best spender for double swing.

If you run 2 swords and put the aspect for basic skill attack speed on a 2h with the core crits give 25% attack sped on 1 sword you can make bash attack extremely fast with a 2h and give like 200 fury in 3 hits. It also stuns for dbl swing.

Lunging is still better. Use the bleed version and aspect of anemia for stuns and to proc Harrogath/Disembowel.

Why would you do that instead of leap/ground stomp which already give almost perma fury/stun and are way more effecient?