Is there a way for the spiritborn, and I assume this applies to any other dot class in the game, to have the mob die when the dot on them exceed their health? It’s so frustrating to see these “dead” mobs walk around while you wait for sometimes over 5 seconds for them to actually die. I think it’s even up to 10 seconds on bosses, which is insane.
If the looting worked differently, ie whatever the mob dropped was instantly picked up by the player I wouldn’t even care to be honest but that is NOT the case. You have to backtrack so often, I thought it was bad on other builds until I played one of the spiritborn dot builds. It’s horrible, straight up horrendous in the end-game. While you’re leveling and even working your way up to torment 12 it’s not a big concern.