I’ve played Dolmen Boulder Druid this season, it’s fun but with some frustration. I would like to suggest some updates.
- Boulder changes to channeling and movement skill with the unique:
Dolmen stone amulet requires 10 boulder rocks circulating and hurricane active for its max power, and we cannot move while these casting, really hectic. So, Dolmen stone amulet also changes boulder channeling and movment skill like whirlwind. This makes the skill nuts, I believe! If it pulled enemies around, that’d be crazy! - Suppressor should not destroy boulder rocks:
Suppressor elite mod is too punishing. This mod, which is designed against ranged skills, destroy all boulder rocks in vain while dolmen boulder is a close range build. It’s unfair. Suppressor should not destroy boulder rocks if the rocks are circulating. Though those rocks should not damge the elite monster inside the area from outside. - Chilling wind needs some mitigation, but… :
Also chilling wind is too punishing. Dolmen boulder has limitation the rocks up to 10. With this limitation, this mod really punishing while for other ranged builds it is not necessarily, bcz many bulltes in the air without its count limitation. How I want to change this is introducing channeling and movement above. Chilled circulating rocks can hit slow, but if we are moving, their attack speed can be increased actually relatively. So channeling moving boulder can achieve the mitigation naturally.
In short, boulder changes to channeling and movement skill with this unique. Suppressor should not destroy the circulating rocks. Chilling wind is also punishing too, but the channeling and moving can mitigate the pain.
edited
One important thing I forgot.
While channeling boulder, you float.