Does The Diablo 4 Development Team Ever Think?

People CONSTANTLY complain about how garbage the visiblity on enemy ground effects are.

Particularly your garbage 1shot explosions or the seemingly instant death ‘DoT’ pools.

So what do you decide to do?

You develop a season where all of our passive seasonal ‘skills’ radiate the exact same colour as said effects that 1 shot us. So, if we had even a slight issue seeing them before.

Guess what, it’s impossible now!

Seriously, you really do never think.

ALL ENEMY EFFECTS NEED TO TAKE PRIRORITY IN GAME EFFECT GRAPHICS.

EVERY. SINGLE. ONE.

I would say, some effects or the game as a whole is sometimes too fast, but i would disagree that there is a bad visuality of their effects.
They all have a stronger and in some kind unique red indication.

If you only play Fire Sorc, i could understand you porst better, there it is really a little bit harder to distinguish.

The Siphoning Aura has also a less green effect, so the poison bubbles are good to see and you always have the audio signal, that indicates a floor effect.