Dodge chance necromancer? Immortality?

Assimilation aspect and aspect of crowded sage alongside greater affix rolls on boots for dodge chance and dodge chance from distant enemies?

Anyway to make the health pool a fusion reactor?

Fairly certain they said there was a cap on dodge chance didn’t they?

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I didn’t see it but I would love to know what the cap is

Also is dodge chance capped as one big stat or can you add dodge chance from distant enemies as a separate modifier from the other dodge chance?

From what I’ve read dodge chance is just diminishing returns. So limiting it to 2 boot affixes seems and 2 imprints seems a good ratio if you can actually hit 30-40% dodge and actually end up dodging that percentage of attacks.

With the new dodge aspects you can probably become immortal with barb or necro dodge build.

Being immortal with razorplate is gonna be fun.

I wonder if my dodge immortality will also extend to my minions, will they heal 30% life on each dodge? With a baked in 15% DR for the first 10% of that life you lose

I digress, it’s gonna be fun making an immortal necro

Seems very doable

Was trying to find a quote, sadly I did not, so I’m probably just misremembering. If you dodged even a third of attacks though, thorns wouldn’t proc, so technically it would take longer to kill things. Assuming your minions benefit from your dodge chance of course.

Should be interesting to see what builds people come up with though.

Brother it’s for pvp. Immortality with thorns = the top of the food chain.

I can bake any top tier necro build into the immortality thorns build.

My buttons would all be for utility at that point.

Dodge is to make you immortal.

Thorns is to produce damage as an immortal

Aah my mistake, then ignore everything I said, go full ham, or rump roast as the case may be.

I’m asking because I don’t know:

Does dodging proc thorns? Logic would say no since dodging means you didn’t get hit at all.

You don’t care about procing the thorns with dodge, the dodges will heal you for 30% your max life.

You also can layer in a 20% block chance from shield

It does not, you have to get hit in order for Thorns to work, also doesn’t work on immunities either. So if you get a protection shrine it doesn’t reflect either, unless they changed that.

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Correct but we’d be stacking dodge for immortal life gain.

30% life on dodge with the two new dodge aspects.

Did we give up on moo moo posts to post 5 threads a day about dodge and thorns???

:cactus:

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Ah so dodge is for healing then, I was assuming you wanted to avoid the hits and use thorns to damage so it seemed counter productive.

It’s counter intuitive and not a damage number go up build. So most people won’t understand

It has high potential for rogue as well I think that’s why they nerfed rogue’s dodge a bit

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Dodge for immortality.

30% health is a fair chunk. If you focus DR where you can and don’t worry as much about damage, the thorns will do the work for you

Also you have a 20% block chance from shield on necro to layer with the dodge for more survivability

If we can masterwork dodge on boots and get greater affix. Dodge could have real applications for immortality PvP builds.

Especially if my minions inherit the dodge chance.

If everything is correct in the mechanics, it most likely will not work.
Evasion does not work against area attacks. Area attacks do not trigger spikes… spikes trigger direct damage.
But as we know, Blizzard often chats with mechanics. In part 3, the monk even dodged his own attacks while standing in 3 pools of poison.
The latest changes will cause one-shots from various area effects, mobs and roques, these effects will deal more than 100% damage.

Sshh… don’t tell him about Firewall, Poison, or Bleed PvP.

:smile:

lol I’ll try to make the math simple for you.

When I dodge I gain 30% of my max life as healing for each dodge. Scales with my max life, if I have 200k max life 30% is 60,000 HP.

Assuming we have the same base PvP damage reduction of 92% I can easily make it so even the hardest hitting builds in game can’t one shot me and can barely beat my fusion reactor of a health pool.

You keep thinking PvP damage numbers are gonna be as insane as PvE damage numbers and that’s a big mistake.

What you are failing to understand is that the dodge can become a self sustaining fusion reactor of healing and fortify.

They said dodge is multiplicative now. What I dont know is how the math works.

I think and am 100% not sure, that dodge from skills is added flat after all dodge calulations. For example if Rogue stats give them 10% Dodge and they activate Agile it would be added on top of the total dodge for 22% Dodge rate. I do not know if Crowded Sage and Assimilation directly add thier 8% as well but i feel like they should. The tempered dodges and dodge on equips will definitely be multipicatuve with your dodge stat.

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Immortality confirmed.