We paid for the product. It wasn’t free, it wasn’t a charitable donation; it’s business.
You’re completely valid for feeling that. I agree with you to a degree too. Games like Baldur’s Gate III thats in early access for a millennia is just ridiculous. At least with D4 its pretty public knowledge that the game was going down the toilet until Shelley took over from the last guy. Theres at least a good reason we don’t have everything we want at launch.
That’s a ridiculous take.
There is ZERO reason to not have a finalized and well received product, ESPECIALLY if you launch it as a FULL PRICE game with ADDITIONAL live service PLUS announced expansionS AND an item shop.
Once again, the fact you think you have to defend anyone here is beyond delusional and a waste of time, ESPECIALLY when you think “being toxic against the toxic people” will net you anything but hate and ridicule.
You cry for constructivity - be constructive.
Dude I have seen you in literally every thread whether it is about the crappy itemisation, level scaling, the bland stat depth, lack of build diversity. It doesn’t matter, you are the first one to rush in to defend your dear developers. And now here you are literally starting a thread where you defend unfinished BASIC features in the game.
Clowns like you are why these companies keep getting away with this crap. They can sell a turd and you will buy it and defend it to death.
surely you can see the difference in saying something and non-sense like this:
I want a Diablo game that is not a live service game. Live service isn’t a feature, it’s an excuse.
That may be the most white knight response I’ve seen since 2012.
Diablo 3 wasn’t a live service. Do you prefer getting only 1 expansion and very few content additions? I certainly don’t prefer that model.
Nah, we don’t get it. We need P2W features and D3 Auction House. We don’t like pay to play games, we need pay to win games.
But, that guy is not throwing a tantrum. He’s not screaming, he’s not cussing anyone out. He is angry, and the game is worse than plenty of F2P games out there. I can understand people feeling like they were conned. Are you really going to call that a tantrum?
What I see is people on your side calling any criticism, “throwing a tantrum”.
I can’t understand feeling conned. They delivered on every aspect of the game that they said they would except for seasons which are still to come. Typically for something to be a con they have to promise one thing and then not give it to you.
That’s a bit dyslexic maybe, but calling it non-sensical is absolutely condescending and toxic.
As a former HotS and still active Overwatch player I ABSOLUTELY get the state of “fed up” that person is in, and their logical chain of thought to me seem seems way more rational than your own takes.
I prefer that over always online, cash shop, paid battle passes, and constant changes to the game. Not to mention making everything overly grindy to keep people playing. I want to buy a finished game, and when the expansion comes out buy that if I enjoyed the base game. What I don’t want is a game that feels like a job and is constantly changing so you have to stay up on patch notes all the time to know how the game or your class functions. Yes I’d prefer the D3 approach any day.
That kind of way of giving feedback is all I’m asking for. Can’t argue with it, its how you feel and your preference.
Every foundational mechanic, graphic art, soundtrack was made and overseen by Luis Barriga and Stepien get your facts straight Shely added nothing he took surveys.
Both [Barriga and McCree] were taken off Diablo IV and fired from Blizzard in 2021 after allegations of misconduct. Prior to their firing, Barriga reportedly clashed with creative director Sebastian Stępień, who was brought on by Barriga himself and previously worked on The Witcher 3.
During the three men’s time on the project, women on the team reportedly protested elements of their writing, which was said to regularly denigrate women or put them in oversexualized situations."
One ex-staffer told the outlet that “wars were fought” over the wardrobe of Taissa, one of the game’s characters.
“It was very important to [Stępień] that she only wore a single piece of white cloth — no bra, no underwear,” she claimed. The character’s wardrobe change finally happened late in development after one staffer on the project fought an “exhausting battle” to make it happen.
Even before those issues with Diablo IV’s writing, the project was already suffering due to indecisive direction from McCree and Barriga, one of many factors that drove talent attrition. Things really seemed to turn around when Joe Shely was brought on to direct the game after Barriga’s firing.
[Rod Fergusson], Diablo’s franchise head and someone brought on to help with development, said Shely “did not bring an ego with him. […] He came in with a strength of vision and a confidence that allowed [the team] to continue moving forward.”
Shely attributed Diablo IV’s turnaround in part to anonymous employee surveys that were used to gauge feedback from team members. Those surveys were said to have “atrocious” scores back in 2020, but those scores have changed under his leadership.
Staffers in 2020 included concerns about cliques forming, poor communication, and unclear approval process as their friction points. After making those surveys a quarterly event, Shely, Fergusson, and other staff said those responses have “significantly improved.”
Speaking to the improved transparency, Fergusson said that "as long as I can trust that my team won’t instantly tweet when I’m talking to them, I’ll pretty much tell them as much as I can.”
That being said, employees didn’t want to solely credit Shely with being the cause of the team’s progress. They pointed out that their [own ongoing efforts ] to change Blizzard’s culture, and Activision Blizzard at large, for why the culture is gradually improving.
Now you know why and how the alternative lifestyle campaign made its way into D4.
My goodness, when I pay for a game I expect a certain level of information provided about how the game works and a decent interface that you would expect from a $70 game. I was level 49 on my Barb before I discovered what the “lit up tab that said map” did so I could collect the renown I had earned. I killed Lilith with my max 4 health pots because I didn’t know you could get anymore, and the game doesn’t tell you about it.
It has been the worst leveling experience I have ever had in any game I have played mainly due to having all kinds of hidden mechanics that the game doesn’t tell you about, and doing it it the most tedious way.
Now in a F2P game that is much of the time the cost of being F2P, you got to figure it all out, it’s part of how they saved money. But in a $70 game I expect them to tell me this stuff. I expect not to be given the most tedious leveling experience I have seen in 20 years, I have seen many F2P games far less tedious, but Blizzard seems to think people like tedium and rep grinds which are hated in every other game.
So if you think they delivered a $70 product I guess you are the kind of person Blizzard wants as a customer, someone who is willing to pay top dollar for the lowest passible quality.
When the game starts it asks you if you want the help windows on and they do tell you those things.
the 70$ includes all the future updates, so yeah I’d say it was worth it.
I had it clicked, and it didn’t tell me jack crap. I purposely clicked that window because I knew this was not D2 and it’s been a long time.
What irks me is how fast they were to hotfix efficient dungeons but the cold enchanted elites remain as they were xD This broken elite mod is a perfect example of what should be disabled 2 weeks ago until properly rebalanced.
Its rather annoying to face as melee isn’t it. I can’t imagine playing a class that doesn’t have a 35 second unstoppable against that affix.