Do you guys think that Infinimist will still be good in S3

Thats the build i ran with mostly this season after getting a near perfect doombringer just cant pull off a Minion based build but theres too many posts about that. I just havent looked enough at what is planned so i thought id post the question here and you guys can let me know or school me.

Fewer corpses, fewer x’fal’s procs (if you were using it), less cooldown reduction on blood mist, bone storm, and corpse tendrils, less damage with blighted corpse explosion. It might be fine, but I have zero interest in playing a weaker version of something that I played just last season (S2), particularly when it wasn’t a “broken”-strong build to begin with.

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Ok ya true ive been trying to put a blood focused build together to test some things out but its not exactly a burst build still tho trying to find a new build that maybe i could experiment with

I have Infinimist ranked as S tier despite the nerfs. Variety of reasons. Chief among them is that Blighted Corpse Explosion 1. SCALES and 2. Works with EVERYTHING. That’s how they designed it. That’s not how I designed it. That’s how Blizzard designed it.

Blighted Corpse Explosion
Fueled by Death
Decrepify
Amplify Damage
Shadowblight
Reaper Sacrifice
Stand Alone
Memento Mori
Blighted Aspect
Exhumation Glyph
Darkness Glyph
Control Glyph
Wither
Scent of Death
Flesh Eater
Black River
Howl from Below

You would be hard pressed to find another skill that synergizes and scales like that. For example, Blood builds scale from Overpower damage so you’re building Overpower Damage %, Maximum Life, and Crit Damage/Chance. Once you hit the point where you have to grind out rolls for min maxing, your power will stop building up.

Whereas with the Infinimist build, getting more Intelligence continues to scale BCE’s damage. You can’t do that with Blood. Getting more Int only marginally increases the damage of your Core skill. Intelligence also does nothing for Summoner builds (unless Shadow).

In the end, you’re investing in one thing or the other. In this case, Intelligence vs Overpower Damage. However investing in Intelligence is better than Overpower Damage as you hit that wall of around 3-4k% OP dmg. It’s just the way it is.

To use “Blighted Corpse Explosion” you need a corpse. The odds of creating a corpse will be less? So less explosions?. It seems to me, and I hope I am wrong, that if you based your build around “Blighted Corpse Explosion” your xfals and/or ring of mendeln will be less of a value. Just have to wait and see.

I’ll put it plainly, no.

What are you talking about? Blood skills scale with intelligence and so do minions (at 30%). Intelligence increases weapon damage which every build cares about, including OP builds.

Do I think Infinimist can still CC/clear the screen with risk of death approaching zero percent in most high density scenarios? Probably. It might take longer. Will it struggle more than it already did in limited target scenarios? Yep. Will it be worse? Uh huh. Will it make sense to play it? Possibly not.

ya i just gotta figure out what build i want to do next season im open to suggestions iridium?

Intelligence does not increase weapon damage. Only skill damage, and it does not increase minion damage if you’re thinking RS counts as a ‘skill’ (it doesn’t in the way that your basic/core/mastery skills do)

https://diablo4.wiki.fextralife.com/Stats+&+Attributes

Blood Skills scale with Intelligence yeah but keep in mind that Overpower Damage allows you to hit for millions of damage. Adding more Int, like 100 or something only marginally increases that number.

Intelligence on the other hand for Infinimist grants you more damage to BCE, chance to do bonus damage, and more bonus damage. That’s the primary difference why Int = Infinimist and Overpower Dmg % = Blood.

Intelligence does not increase weapon damage. Only skill damage

Maybe my terminology was misleading. Intelligence is a separate multiplier and I simply rolled it into weapon damage. You could call it attack power or skill damage but both aren’t accurate because attack power includes additive bonuses in game and skill damage refers to a skills damage percentage.
Fact is, as a separate multiplier, it increases blood skills’ damage by a lot.
[weapon damage] x [core stat bonus] x [additive bonuses like op damage] x [1.5 op multiplier]
The same is true for minions, they scale with core stat. Hell, even thorns scales with intelligence.

Oh, I don’t know. For Shadow setups maybe something relying more on core skills. Blight isn’t a terrible skill to build around. Sever is okay but has a lot of downsides. I’d imagine Bone Spear will still be respectable. Blood probably has plenty of respectable setups. The OP nerf isn’t as major as some seem to think. I don’t know if Bone Spirit or a Bone Spear/Spirit hybrid will be a thing or not.

Playing another class is always an option. Druids are fun. Barbs can be fun if you like watching every mob in the room and the three next door explode each time you smash your hammer. There are less brutal builds you can play on it. I can’t speak to Sorc or Rogue. Never played em.

It’s hard to say really. It’s one thing to look at numbers and whatnot and another to pick up a build and play it to see how things flow.

The engine that Drives this build IS Hit hard…Overall ~ 40% less lh IS huge…xfals proc Chance goes from ~50% down to ~25%…cdr via decrepify also lost 50% of ITS potency…hewed flesh got Hit equally AS hard…IT will still be viable but Not s Tier anymore. More Like b Tier. But the interesting question No one asks IS why they Change IT…my guess: they realisied a build Like infinimist does more harm than good for necro as a whole, so IT needs to die to make room for some much needed Changes in the Mobility Front…i guess they want to Establish bloodmist AS a real Mobility/immunity Skill in the Future to solve necros movement Speed Problems…for this to Happen infinimist needs to die AS IT would get to Strong otherwise…on top they want to Push the Meta to core abilities, Summoner…for this to BE Balanced CE needs to BE brought down in effectivness to Open more build diversity in the Future by making IT less mandatory AS the engine of nearly every build…so what WE are seeing Here IS the First step to Reinventing the whole class…Same goes for cult Leader Changes…the Problem is, they dont have the Guts to follow through on this and Deliver US half baked solutions making the now even more Problematic for necro. And we cant Trust them to actually have a Vision at all after all their mindless desicions in the past…so the likely Outcome IS they Change course again and everybody loses in the Long run…but AS they dont communicate their reasons for Changes this IS all guessing…eitherway These Changes are Bad for season3

they probably saw videos of Infinimist necros clearing 20+ aoz easily and came to the conclusion that it was too op.

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did you said that blood mist is a solution for mobility inmunity?

who are you a jokerÂż

Obviously IT IS Not right now…i only speculated that they could Change bloodmist to Help necro in These regards…the Key Word Here IS “could”

But Barb did it even easier and they are still super OP.

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