I have mixed feelings. It feels kinda confusing or just frustrating. I put some aspects on gear but then better stats drop and I’m not sure if I should equip them or what. Imprinting is also expensive. In Immortal I can just transfer legendary power to new item no limits or anything but it’s mobile game so I guess it’s simplified.
Similar like in PoE when better item drops but can’t immidiately equip it because sockets for Skill Gems don’t fit. Good thing they will separate Skill Gems from gear and put it in different ui window in PoE 2.
i like the idea of it but the implementation could do with some refining.
Removing an aspect from a legendary should put it in the codex at the level you found it. So you are always hunting for a better version but never just not taking an upgrade because your build relied a certain aspect and you cant afford to lose it.
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I like the idea but how it is done, not really.
First of all I don’t want them to occupy a place in my stash, there are just too much and it’s not even worth to extract them if you’re not using them immediately.
Second point is the one use only. Sure it gives us something to look for but it also gives me the feeling of wasting the good rolls if I use them during my leveling, I’ll be replacing my item in 5lvl anyway, why would I use my perfect roll on an item that’s gonna last 2 days ?
No.
Legendary items should have set affixes and random stats and uniques should have set stats and set affixes.
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Aspects need to be adjusted. Because Blizz brought on this idea of “item power” then they should have gotten rid of legendaries altogether and allow you to affix aspects to any items freely, not just legs. This would create something more interesting for builds.
Uniques need to be adjusted as well.
The ideas are there, the implementation… not so much.
I like it a lot, my only dislike is that it doesn’t have all of them and there’s no way to improve them, some of them slowing increase as you level but stay weak overall.
I had an idea that would be kind of neat, what if they allowed you to upgrade the aspects in your book with aspects you found out in the world. It would have some large cost to apply, but would be permanent.
Like if you got a perfect roll on an ancestral aspect, you would extract the aspect, then apply it to your codex for 5-10mil gold, but it would be permanent. This would give more things for people to strive for end game.
The price is negligible later on 
Remember that you can also sell items for gold, which gives quite a bit.
I like the idea of it, but it’s not great. What I really want is to craft everything myself. Extracting bits from good drops and finding the right materials. There are so many stats in the game that is just pure garbage, contributing to scarcity of upgrades and I’m sick of it.
What I do in Diablo 4 is saving aspects for later.
I got a setup of aspects I use. I keep a max rolled in my bag at all times in case I find that perfect item, then another for any eventual small upgrade.
So I basically have two of each kind that I use lying around. Keeping the two best rolled ones I’ve found.
I do enjoy it, as it’s better than having no flexibility with this at all, but I want something that allows me to tinker as much with items as I do with the paragon tree, building it the way I want to 
It would be nice to at least have access to all aspects and not just some, and then be able to improve on them instead of just having the lowest versions.
I don’t see the point of the collection system aside from low level alts.
I think it’s an interesting idea but becomes boring pretty quickly. I just put the same aspects on every time I get gear. My gear has changed little post like level 45. Also, most of the aspects are very boring plus percentage to x style things.
I guess it just takes away from the gear hunt for me, the only gear you really need to hunt is uniques and i’ve not had a problem getting those in t4. Now I’m never really hunting x legendary just a decent stat stick yellow that I’ll put one of the 7 BiS aspects i have in bank on it. It’s made builds easier to achieve but maybe stole a bit of that dopamine hit of finding a critical piece of gear. Small upgrades are not nearly as satisfying as big power leaps.
No. It’s bad. Codex is useless since you only get minimal stats… and thats pretty much it. Just another Legendary Item grind. It’s okay that you can extract it one time but that’s it.
Really? Nice!
Never got warm with POE because i disliked the skill-gem system.
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i don’t like it in d3 and i don’t like it here. u are not allowed to customize and craft your own gear. everything is 99% rng.
No, you shouldn’t have a legendary in every slot by level 30. They shouldn’t be craftable. Every skill should stand on it’s own and you should be able to go through the game with any skill combination. Legendaries should enable a new playstyle and be a powerfull upgrade with good affixes.
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Kanai’s cube was more streamlined than this system. This current system isn’t sustainable if as the catalog of legendary effects grows. We won’t be able to easily bank our effects and stash items without trashing good gear, or deeming effects unworthy of our storage.
Maybe, the Occultist can be changed to work more like Kanai’s cube? Horadric Die.
No aspect inventory management (which already feels limited with double sized icons).
Instead, a rolodex of always available legendary effects exists in your Horadric Die, which resides at the Occultist for imprinting.
Legendary effect values are based on the what the player finds, and the values can be overwritten with higher values if found.
Unique effects are excluded.
The Occultist charges a gold fee to add, update, and imprint the effects.
We continue to look for well rolled rare items, but we no longer use our stash to store junk items with good imprint values.
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