I only see it mentioned in those 3 classes. I did not see closed beta only open beta so do tell if you know more about it.
Ok I am looking at some wudijo video from closed beta. I did not realize all classes could do it at 3%. Does gear also come with improvements on these percentages?
It may not be great on bosses, but a heavy CC build like that is probably super OP for safe clear. It is a trade off. Iād be glad that stagger exists at all. Most games would just leave you with a completely nerfed boss build.
can find it on many sites, with little variations. itās straightforwardish logical anyway (if op is equal to life+fortify multiplied for the known bonuses you have for op, and the final dmg is also affected by stat bonuses⦠you see it is writing itself, takes no maths phd).
can. items can roll with a + op chance affix (which you can appropriately reroll of course). these are the currently known overpower related affixes, from calculator data (generic attributes section).
There are no items in the game that increase Overpower Chance currently. The whole game has been datamined, all affixes are available to view on VPHG, and Overpower Chance is not a thing there.
Overpower Damage is, but not Chance.
Edit: I just had a look and a few sites clarify that Overpower chance is in fact in the game and a few sites say that it isnāt: however on the most recent dev interview they answered the question from someone and the devs said āThere are no ways to increase Overpower chance currentlyā
Interesting, guess weāll find out. I personally didnāt find any items that gave Overpower Chance in the 3 betas I attended.
iāve just literally pointed you to datamined data. canāt do more than that, soz. your choice taking it for good or not, i certainly donāt earn anything convincing you of something that is not my personal opinion. itās right there, first line.
Did you find any Overpower chance items? I put a combined 50-60 hours into the game across the 3 weekends and didnāt see a single Overpower chance item. Iām thinking it was going to be a thing but was removed from the game.
again: itās not my opinion. itās data telling that. personal experience vs data, isnāt telling anything anyone. sounds like what novaxers claim. incidentally, ānever saw a whale in my entire life: certainly must mean whales donāt exist, uh?ā (not really, i saw many - but thatās to expose the logical fallacy in āgood ole personal anecdotical experience, trust that, yay! my cousin told me so as well!ā - moreover so in very limited level betas - vs reality of cold data, available to everybody - then of course devs might have changed that etc. and at release weāre going to see, but for the moment, thatās the data. and it wouldnāt be the first time devs claim a thing and then subsequently have to precise better since after all the claims were a bit offmark)
Just seems odd to me that nobody I know has ever seen one, and the devs confirmed there arenāt any in the game as this was a design decision they didnāt want to explore.
iām not questioning that nor asserting it is like that. only saying that is what is currently available for all we can know. may even be that very same affix field doesnāt apply to an item but to some skill proc calculation thus explaining both the truth of them stating thereās no way to increase it, and the data. still itās just there, and itās a fact many of those very similar affixes in similar fields in same section definitely apply to items (and affixes that apply to skills are indicated specifically even for overpower, so that makes it a more likely than not item affix).
You are mixing up overpower chance and manipulating a guaranteed chance to overpower. For example Blood Surge can stack a 5 buff, overpowering upon the 5th stack.
And Blood have the ultimate trait of Ratmaās Vigor. After being healthy for 15s, your next blood skill overpowers.
which is a thing i considered and have no problems with, infact. i donāt claim that it must be accepted as undeniable truth and proof of it being like that. just that it is right there, and until further evidence in a sense or the other, that is something we should take in consideration too instead of simply taking for granted āitās not like thatā. then we can go on debating on the chances of it being like that or not until release, but itās rather pointless to me. either if it is a chance (in which case i will sooner or later try and build something around it even as a sorc) or if itās not np (iāll do it anyway w a druid and granted op on some skill as pulverize for example).
you can ofcourse make a build for overpower on sorc. But depending on its implementation right now, this would be a pretty weak build if you cant improve its occuring chances, and it stays on 3 %, which is not a very reliable damage source.
sure of course. at the moment sorc op chance is just 3%, as we saw in server slam, not being available higher tier items nor paragon boards it would have been meaningless aiming at an op centered build unless accepting it being centered on totally unreliable procs. btw, checked (again, a thing anybody could do with a click: itās not my opinion, itās there for everybody to see), the version those data come from is 0.9.0.41428. looks like server slam data to me? pls feel free to correct and integrate
right but looking at the github calc only barb, druid and necro have synergys with op.
So its not hard to imagine that sorc and rogue are not meant to have an op centric theme or build, in the current state of the game.
This is further emphasized by looking at the available glyphs for all classes. the 3 op classes have glyphs that massively improves op dps output, while sorc/rogue do not.