Do DOT's stack?

Looks like someone with a twitter account needs to ask the devs ^^.

I think I would notice if I was killing something 2-3 times faster, based on the number of fire walls.

Seeing Ashava being soloable with fire wall doesn’t really hold any information. Were fire walls stacking? Were other sources of damage adding in? Does Ashava have multiple hit boxes, allowing a single fire wall to hit multiple times?

I tested it during the first Beta, things could have changed. Things could also change prior to launch, so it can just be easily retested then.

blizzard is a dot and 2 blizzards stack so i think poison would stack as well

When using corpse explosion miasma DOT variation seemed that enemies died faster when exploding multiple corpses. So I think that at least stacked.

I apologise, as I said I shouldn’t have doubted you.

Steelmage killed Ashava using multiple firewalls and hydra. She didn’t stay in the walls all the time but I doubt the nerfed hydra was doing most the damage. It does seem then that she has multiple hit boxes.

Thing is he also melted the Kor Dragan boss using the same technique. So basically what you are saying that one fire wall and two hydras are enough to quickly kill a boss 10 levels higher than you.

That still seems surprising to me but may show what good gear can do. Either that or it was changed for server slam.

Wudijo (sp) did a video of the same thing with a Rogue.

Since Dots doesnt crit at all, I’d wonder how powerful they can be

Can Dots actually Overpower? :o

According to GameRant, “According to the in-game tooltip, an Overpowered attack deals extra damage equal to the sum of the player’s current and Fortified Life. The chance for this occurring is 3%, and that number can’t be increased through stats.” So, overpower appears to be separate from critical - it even has a separate color. “When a character’s attack Overpowers, the damage text appears in blue. If the attack Criticals, it appears in yellow. If an attack Overpowers and Criticals, the text appears in orange.” This would lead me to think that you can overpower with DoTs.

Yeah, I know overpower, it was working pretty godly, with a guaranteed overpowered Pulverize, With Stacking Health and Fortify as a druid :slight_smile:

I dont understand why the devs cant just clear this up real quick. Very simple question to answer. Do DOTs stack or not? This would effect builds and maybe even character selection as well as paragon boards down the road.

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thats not how op works anymore. Those super insane damage numbers are gone. its now more like a semi on demand crit, with different synergies and dependencies.

well i can at least say that firewall and dot puddles stack. as long as they are overlapping and something stands in both puddles it shows a single number but with double the strength.

You do. It’s an overlay of the monsters health bar. You’ll see a stretch of the bar representing the dot total value that is a lighter shade, and what remains is a darker or normal shade.

On Ashava I saw firewall ticks of 600+ quite often stacking 4,

As a poison rogue if I used poison imbuement and flurried twice (so two instances of poison) the enemy HP bar would change color in a portion to show the new addition of each poison dot, and they stacked to eat more of the HP bar’s total.

Anything with a full bar would die after a few seconds, so I would assume they each do their own thing alongside each other.

Given that they changed Treasure Goblin loot just two hours ago, I can hope that they quickly re-do the numbers as well. It is probably a vain hope but…

yep exactly. my example was just showing they can stack.

Overpower is limited to I think 3 roles that use Fortify, Druid, Barb, Necro(Blood Skills I just rechecked none of them are DOT), and even then it is only on specific skills. It is a specific type of damage that is equal to Fortify+Life amounts.

Gushing Wounds on Barbarian is the only one that comes close to being DOT. But as it reads I think it only triggers a DOT effect based on bleed damage. (I did not actually see this skill)

If you search for it on the build calculator it becomes clearer how it works. It is a type of damage.

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not at all. sorcs have huuuge boosts at hand for willpower and stats, later on in paragon boards (wp affects it too, getting you a +0,25% op dmg per point). the difference in fortify + life vs life alone is then less important in the equation at that point since you boost the life number with the other parts of it (sure you miss an added percent but the main bulk remains life), the dmg due to willpower + the other stats bonuses does the rest making op… op even for the sorc.

example, this is the formula with old numbers: Base Damage * Stat Bonuses + ((Life + Fortified Life) * Stat Bonuses) * Overpower Bonus = Overpowered Damage

you can immediately see that even if you make fortify 0, the rest is still enough to make it interesting

edit and you can also reroll a nice “+X% Overpower Chance” affix on each and any offensive item of your gear, of course, along the rest

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Overpower can be done on any class at a fixed 3% chance. It just has more synergy with Barb and Druid than any of the other classes.

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