In Diablo 2, attributes were extremely important for various things:
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You NEEDED STR or DEX to equip certain types of gear. More STR for the heavier gear. More DEX for the Leather stuff. etc… Lighter armors required less of course.
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Mana was obviously huge for casters, and less important for physical dmg types. So the tradeoff was less points spent on STR for high armor equippable items, and more points for Energy to boost your mana pool. And most casters wore lighter armor so they didn’t need to spend many points in STR or DEX anyway.
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Vitality was important for just about everyone, so everyone had to split some points there.
Now, Diablo 3 comes along and they completely take that choice from players and just auto-increase everything every level. There was no more min or max STR or DEX required to equip anything. Equipping items was basically just based on you character level, and they added items that were class-specific for equipping. They also added a “smart loot” system so that that 95% of the items that dropped for you had your prime attribute and were either class-specific for you, or were basic enough to be usable by all classes.
In Diablo 4, I’m curious about where this goes. On the new paragon boards, you have to put points in a path toward whatever glyph or skill you want to unlock. But notice the paragon boards have attributes you have to “path” through that aren’t your prime attribute. For example, looking at the Rogue board, if you want the shortest path to some of your class bonus skills or glyphs, you have to burn points on INT or STR. I’m assuming Rogues are still DEX based, right? Why are INT and STR on the Rogue paragon boards?
How does STR or INT boost Rogue stats vs. DEX? Are they all actually beneficial to a Rogue? Or is it an intentional “point sink” to force you to burn points on basically useless attribute boosts toward your desires paragon board picks?
Item-wise, in the EA and OB, I was finding items that were statistical upgrades for my Rogue, but that did not have any attributes on them, or they an off-shoot something like STR.
So I’m curious. how much we gaining or losing for our classes if we take the non-traditional attributes on items or through the paragon boards?
Just wondering.
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I would say dexterity is more important for a barb then strength. Definitely a reason to have a rogue alt if you’re playing Barb.
Does STR provide something different for Barbs than Rogues in D4?
Like in D3, STR gave barbs more damage. DEX gave Demon Hunter’s more damage. INT gave Wizards more damage. etc… So in D3, you wanted items that had that specific class’s prime attribute on it. Anything else you’d want to re-roll via Enchanting to your class’s specific attribute.
In D4, does DEX give Barbs something that STR doesn’t? That they need?
The paragon boards have rare nodes on them. In these rare nodes, you have the basic effect, but you also have additional effects based on whether or not you meet the required stat thresholds.
I’ll give you some examples.
In the “Start” paragon board, there is a rare node called “Resilience”, this node grants life and resistance to all elements. There are three more tiers for this node that require certain stat thresholds to unlock:
- Bonus to resist all if X strength and dex thresholds are met
- Bonus to resist all if a further X dex threshold is met
- Bonus to resist all if a further X str threshold is met
The other bottom right rare node called “Prime” has a similar requirement system, but for Willpower and Intelligence instead.
Depending on how much you want to power up a certain rare node, you might change your stat path between paragon goals.
Note: The three tier system I explained might be misinterpreted. It might just be a single bonus, but the idea remains the same.
Oddly enough, if these thresholds are hard to meet, Int might be the most valuable node on the barbarian paragon boards, depending on your goals.
So the node thresholds are based on the paragon board point spending, not the actual character’s innate attribute points?
Do the attribute points chosen on the paragon board boost your character directly, or just add more potency to the nodes on the board itself? Or both?
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If we are specifically talking about stat allocation (which, items give stats and do different things like regen, crit etc already) The thing is, there really wasn’t much choice besides when you held shift or whatever and put 455 points into strength instead of 5. Then your choice was to delete your character or get a skill reset thing.
The “choice” in 99% of builds was enough STR for monarch, maybe some dex into block but usually not and the rest into vitality.
Sure there are other builds like a few for PVP or max dex zon or ES sorc, but it’s not really adding that much. I’d rather time be invested into things like the legendary affix systems where these kinds of things define how you play instead of stats. If you compare the two, allocating stats is pretty damn boring and basic.
That’s just me though ¯_(ツ)_/¯
It’s not confirmed, but my heart tells me the thresholds are based on your character’s sheet attribute points from all sources. This could result in a situation where the “+ To All Attributes” gear affix is one of the most valuable in the game, depending on how much we need defensive stats from the paragon board.
It’s also worth noting that the Paragon Gate node gives +10 to all stats.
The paragon board stats almost certainly boost your character as well as the rare node.
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Yes. For rogues it was just armor. Int was crit, and willpower was resource regen. For barb i believe dex is crit.
Edit: found this on maxroll.gg
Core Stats always give the following bonuses:
Strength: +1 Armor per point
Intelligence: +0.05% All Resistance per point
Willpower: +0.1% Healing Received and +0.25% Overpower Damage per point
Dexterity: +0.025% Dodge Chance per point
There’s also three more bonuses you get from Core stats, but which bonus comes from which stat changes depending on your class:
Barbarian
x0.1% Skill Damage per point of Strength
x0.1% Resource Generation per point of Willpower
x0.02% Critical Strike Chance per point of Dexterity
Rogue
x0.1% Skill Damage per point of Dexterity
x0.1% Resource Generation per point of Strength
x0.02% Critical Strike Chance per point of Intelligence
Sorcerer
x0.1% Skill Damage per point of Intelligence
x0.1% Resource Generation per point of Willpower
x0.02% Critical Strike Chance per point of Dexterity
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OK - now that I did not know. I thought it was static across all classes.
Is there a site or guide that shows how each attribute effects each class differently?
EDIT - thanks! Just saw your post again.
This makes way more sense now. I was wondering why the hell I’d want to put ANY points in INT or STR on a Rogue paragon board at all. Now I see how it works and the benefits.
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Maxroll.gg usually has the best information for now. If you go back to my previous post, i edited it to include barb rogue and sorc. They havent updated it for druid and necro yet.
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It’s not really like Diablo 2 they seem to be ripping ideas from all the more popular ARPG’s plus their own. But it also isn’t exactly like Diablo 3 either so that’s a plus imo.
I’m down for unique ideas in regards to power progression in D4 and it being it’s own unique thing apart from other Diablos.
Blizz should add:
Body Fat Index
Waist
Bust
Hip
.
.
.
This Eternal Conflict will be won with figures, not DPS…
(This should also fix the FAT DRUID issue as well)…
A basic height/weight slider on the character creation screen would suffice for that.

All 4 stats is useful outside the mainstat. For example strenght adds armor for all classes.
all 4 stats are useful and actually work different per character. Something I think is pretty cool… however I know someone is gonna come up with some broken stuff cuz of this lol
All attributes gives something that you might want for you character.
Every class however has only ONE attribute that directly boosts % damage scaling. Barb - STR, Rogue - DEX, Druid - Willpower, Sorc - Intelligence, Necro - not sure didn’t play it.
But all the other attributes bonuses are different for every class…
Example : for some classes Dex gives them Crit chance, but for other classes INT gives them crit chance and so on. It’s never the Prime % DMG attribute, they are just mixed up just so INT gives different bonuses depending on what class you are playing with.
It’s quite hard to abuse it and come up with Broken stuff.
The whole reason I think behind it is that it offers you Choices - you can either Stack 1-2 attributes for if you want to focus Hard on something , OR you stack all of them to a some degree for well-rounded build choice.
true but tbf there are some cases where you can use the other stats to an advantage. a few int builds use some str in there for extra armor. got introduced to the idea on maxroll website.