When we look at our inventory, we don’t want to get the items covered by descriptions. It might be better if we just show the items and let you click to show the stats.
I love seeing blue items, but I don’t even know if those items are good!
When we look at our inventory, we don’t want to get the items covered by descriptions. It might be better if we just show the items and let you click to show the stats.
I love seeing blue items, but I don’t even know if those items are good!
Saddens me to think this hasn’t been fixed yet. How can the blocking of inventory be ignored
Quite simple,they don’t give a flying F about anything like QOL improvements, they juat care that they can push it out the door still in a beta version and leisurely pick away at things.
I haven’t noticed a single issue that was brought forward during beta, as having being fixed.
Font size is miniscule, inventory is a joke.
Checking tropy/achievements in game is impossible if there’s a long list.
for the most part I feel that the majority of the UI is actually pretty well thought out given the complex amount of data it is managing. But I agree, it still feels like a ‘beta’ UI.
Not quite ‘first swing’ but certainly not taking into account the massive amount of good feedback provided.
Easy example is when in inventory and everything on the right hand side of it (meaning you are looking at something in your inventory that is in a right hand slot vs the first 5 on the left) covers up the very stats you are needing to look at up top. You have an entire screen to work with, just move it over a bit.
This is on Xbox, not sure what PC is like…
What stats you must be able to see? Since you mention blue items then you’re still leveling which means there’s only one thing that is important: item power.
Basically ALL of your character stats to the left of what youre wearing. Any popups should happen outside of that area entirely
Only thing that matters during leveling is item power.
Green: good
Red: bad